//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_PlayHelpMessage{

    public const string TAB_FILE_DATA = "PlayHelpMessage";
	private const int _varCount = 33;
	
	public int GetId()
	{
		return Index;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_PlayHelpMessage()
	{
	}
	
	public Tab_PlayHelpMessage(string line)
	{
		var segments = line.Split('\t');
          Index = int.Parse(segments[0]);
          Title = segments[2].Trim();
          Duration = int.Parse(segments[3]);
          Message[0] = segments[4].Trim();
Message[1] = segments[6].Trim();
Message[2] = segments[8].Trim();
Message[3] = segments[10].Trim();
Message[4] = segments[12].Trim();
Message[5] = segments[14].Trim();
Message[6] = segments[16].Trim();
Message[7] = segments[18].Trim();
Message[8] = segments[20].Trim();
Message[9] = segments[22].Trim();
Message[10] = segments[24].Trim();
Message[11] = segments[26].Trim();
Message[12] = segments[28].Trim();
Message[13] = segments[30].Trim();
Message[14] = segments[32].Trim();
          Texture[0] = segments[5].Trim();
Texture[1] = segments[7].Trim();
Texture[2] = segments[9].Trim();
Texture[3] = segments[11].Trim();
Texture[4] = segments[13].Trim();
Texture[5] = segments[15].Trim();
Texture[6] = segments[17].Trim();
Texture[7] = segments[19].Trim();
Texture[8] = segments[21].Trim();
Texture[9] = segments[23].Trim();
Texture[10] = segments[25].Trim();
Texture[11] = segments[27].Trim();
Texture[12] = segments[29].Trim();
Texture[13] = segments[31].Trim();
Texture[14] = segments[33].Trim();

	}
  
    public int Index { get; private set; }
  
    public string Title { get; private set; }
  
    public int Duration { get; private set; }
  
	public readonly string[] Message = new string[15];
	public int getMessageCount() { return Message.Length; } 
	public string GetMessagebyIndex(int idx)
    {
		if(idx >= 0 && idx < Message.Length)
			return Message[idx];
		return default(string);
    }
  
	public readonly string[] Texture = new string[15];
	public int getTextureCount() { return Texture.Length; } 
	public string GetTexturebyIndex(int idx)
    {
		if(idx >= 0 && idx < Texture.Length)
			return Texture[idx];
		return default(string);
    }
  

    }
}