//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_EquipFixedPropID{

    public const string TAB_FILE_DATA = "EquipFixedPropID";
	private const int _varCount = 11;
	
	public int GetId()
	{
		return EquipID;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_EquipFixedPropID()
	{
	}
	
	public Tab_EquipFixedPropID(string line)
	{
		var segments = line.Split('\t');
          EquipID = int.Parse(segments[0]);
          PropID[0] = int.Parse(segments[2]);
PropID[1] = int.Parse(segments[4]);
PropID[2] = int.Parse(segments[6]);
PropID[3] = int.Parse(segments[8]);
PropID[4] = int.Parse(segments[10]);
          PropSubID[0] = int.Parse(segments[3]);
PropSubID[1] = int.Parse(segments[5]);
PropSubID[2] = int.Parse(segments[7]);
PropSubID[3] = int.Parse(segments[9]);
PropSubID[4] = int.Parse(segments[11]);

	}
  
    public int EquipID { get; private set; }
  
	public readonly int[] PropID = new int[5];
	public int getPropIDCount() { return PropID.Length; } 
	public int GetPropIDbyIndex(int idx)
    {
		if(idx >= 0 && idx < PropID.Length)
			return PropID[idx];
		return default(int);
    }
  
	public readonly int[] PropSubID = new int[5];
	public int getPropSubIDCount() { return PropSubID.Length; } 
	public int GetPropSubIDbyIndex(int idx)
    {
		if(idx >= 0 && idx < PropSubID.Length)
			return PropSubID[idx];
		return default(int);
    }
  

    }
}