using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PvpRoomListPanel : MonoBehaviour { public static PvpRoomListPanel Instance; private void Awake() { Instance = this; } private void OnDestroy() { Instance = null; } private void OnEnable() { ReqAllRoomList(); } public UIContainerBase _RoomListItemContainer; public SortRoomPanel _SortRoomPanel; public PvpSearchRoomPanel _SearchRoomPanel; public EnterPassWordPanel _PassWordPanel; public CreateRoomPanel _CreateRoomPanel; public void ReqAllRoomList() { ReqHonorBattlefieldMatchGetRoomList req = new ReqHonorBattlefieldMatchGetRoomList(); req.SegmentList = GameManager.gameManager.PlayerDataPool.pvpIfo.GetAllSegmentGradeList(); req.LeaderName = ""; req.SendMsg(); } public void OnPacket(RespHonorBattlefieldMatchGetRoomList packet) { packet.RoomList.Sort(delegate(HonorBattlefieldMatchRoomInfo roomA, HonorBattlefieldMatchRoomInfo roomB) { if(roomA.MemberCount == roomB.MemberCount) { return roomA.LeaderSegment > roomB.LeaderSegment ? -1 : 1; } else { return roomA.MemberCount > roomB.MemberCount ? 1 : -1; } }); _RoomListItemContainer.InitContentItem(packet.RoomList); } public void OnCreateRoomBtn() { if(!_CreateRoomPanel.isActiveAndEnabled) { _CreateRoomPanel.gameObject.SetActive(true); } } public void OnQuickPartInBtn() { ReqHonorBattlefieldMatchJoinRoom req = new ReqHonorBattlefieldMatchJoinRoom(); req.RoomId = -1; req.Password = ""; req.SendMsg(); } public void OnSortBtn() { if (!_SortRoomPanel.isActiveAndEnabled) _SortRoomPanel.gameObject.SetActive(true); } public void OnCloseBtn() { UIManager.CloseUI(UIInfo.PvpRoomListPanel); } public void OnSearchBtn() { if(!_SearchRoomPanel.isActiveAndEnabled) { _SearchRoomPanel.gameObject.SetActive(true); } } public void ShowPassWordPanel(int roomId) { if(!_PassWordPanel.isActiveAndEnabled) { _PassWordPanel.gameObject.SetActive(true); _PassWordPanel.InitRoomId(roomId); } } }