using UnityEngine; using System.Collections; using UnityEngine.UI; using SPacket.SocketInstance; using GCGame.Table; public class RankingListRoleInfoItem : MonoBehaviour { public Text AnswerText; public Text NameText; public Text ScoreText; public void SetRankingListItem(QuestionRankInfoList roleInfo) { string m_Answer = null; switch (roleInfo.answer) { case 1: m_Answer = "A"; break; case 2: m_Answer = "B"; break; case 3: m_Answer = "C"; break; case 4: m_Answer = "D"; break; default: m_Answer = ""; break; } if(roleInfo.isRight) { AnswerText.text = StrDictionary.GetClientDictionaryString("#{5536}") + m_Answer + ""; }else if(!roleInfo.isRight) { AnswerText.text = StrDictionary.GetClientDictionaryString("#{5537}") + m_Answer + ""; } NameText.text = roleInfo.name; ScoreText.text = roleInfo.score.ToString(); } }