using UnityEngine; using System.Collections; using System.Collections.Generic; using SPacket.SocketInstance; public class ImperialExamManager { private static ImperialExamManager Instance; public static ImperialExamManager GetInstance() { if (Instance == null) Instance = new ImperialExamManager(); return Instance; } private List m_RankList = new List(); public void SetMyQuestionRankList(List m_List) { //存之前先清空 m_RankList.Clear(); for(int index = 0; index < m_List.Count; index++) { m_RankList.Add(m_List[index]); //m_RankList[index] = m_List[index]; } } public List GetMyRankInfoList() { return m_RankList; } public int GuessingRemainTime; }