using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; public class EquipGemItem : UIItemSelect { public Image _Icon; public Image _Quality; public Text _Name; public Text _Num; public Text _Desc; public Text propertyDesc; public GameObject _DescGO; public GameObject redPoint; private GameItem _Item; private GemData curGemItem; public override void Show(Hashtable hash) { base.Show(); _Item = (GameItem)hash["InitObj"]; curGemItem = (GemData)hash["curGemItem"]; var equipItem = (GameItem)hash["EquipItem"]; ShowGem(_Item, equipItem); } public void ShowGem(GameItem gemData, GameItem equipItem) { redPoint.SetActive(false); Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gemData.DataID, 0); _Name.text = GCGame.Utils.GetItemQualityColor(commonItem.Quality) + commonItem.Name + ""; _Num.text = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(gemData.DataID).ToString(); var gemAttrs = TableManager.GetGemProp(); int equipPos = equipItem.GetEquipSlotIndex(); var propTab = GemData.GetGemPropTab(gemData.DataID, 1, equipPos); string attrProStr = GemData.GetPropStr(propTab); _Desc.text = attrProStr; string propertyStr = attrProStr.Replace("\n", " "); propertyDesc.text = propertyStr; LoadAssetBundle.Instance.SetImageSprite(_Icon, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(_Quality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality)); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _Icon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _Icon.transform); } //战力高显示红点显示 if(curGemItem != null) { if (curGemItem.DataID > 0 && gemData.DataID > 0) { //Debug.Log("-----------redtips---------------" + curGemItem.DataID); //Debug.Log("-----------redtips---------------" + gemData.DataID); Tab_GemProp curGemData = TableManager.GetGemPropByID(curGemItem.DataID, 0); Tab_GemProp nextGemData = TableManager.GetGemPropByID(gemData.DataID, 0); if (nextGemData.CombatValue > curGemData.CombatValue) { redPoint.SetActive(true); } else { redPoint.SetActive(false); } } } } public override void Selected() { base.Selected(); //_DescGO.SetActive(true); } public override void UnSelected() { base.UnSelected(); _DescGO.SetActive(false); } }