using UnityEngine; using System.Collections; using System.Collections.Generic; // 装备强化列表 // 由于需要有限制的多选,会存储不同的SelectItem。 public class EquipEnhanceContainer : UIContainerSelect { public int multiSelectNum = -1; // 多选的情况下,最多可选择数量,默认-1,表示可无限多选 public UIItemSelect curHightLight; // 当前高亮选中Item。 public override void OnSelectedObj(object obj) { ContentPos selectPos = _ValueList.Find((pos) => { if (pos.Obj == obj) return true; return false; }); if (selectPos == null) return; if (!((UIItemSelect)selectPos.ShowItem).IsCanSelect()) return; if(curHightLight != null) { curHightLight.UnSelected(); ((UIItemSelect)selectPos.ShowItem).Selected(); curHightLight = (UIItemSelect)selectPos.ShowItem; } else { if(_Selecteds.Count != 0) { ((UIItemSelect)_Selecteds[0].ShowItem).UnSelected(); } ((UIItemSelect)selectPos.ShowItem).Selected(); curHightLight = (UIItemSelect)selectPos.ShowItem; } // 多选的情况下,控制添加情况 if (_IsMultiSelect) { if(_Selecteds.Contains(selectPos)) { ((EquipEnhanceItem)selectPos.ShowItem).UnAdd(); _Selecteds.Remove(selectPos); } else { // 当不存在时,仅当多选数目没到上限时,添加 if(_Selecteds.Count < multiSelectNum) { ((EquipEnhanceItem)selectPos.ShowItem).Add(); _Selecteds.Add(selectPos); } } if (_SelectedCallBack != null) { _SelectedCallBack(selectPos.Obj); } } else { if(!_Selecteds.Contains(selectPos)) { _Selecteds.Clear(); _Selecteds.Add(selectPos); } } if (_SelectedCallBack != null && _Selecteds.Contains(selectPos) && !_IsMultiSelect) { _SelectedCallBack(obj); return; } if (_DisSelectedCallBack != null && !_Selecteds.Contains(selectPos) && !_IsMultiSelect) { _DisSelectedCallBack(obj); return; } } public override void InitSelectContent(IEnumerable list, IEnumerable selectedList, SelectedObjCallBack onSelect = null, SelectedObjCallBack onDisSelect = null, Hashtable exhash = null) { foreach (ContentPos item in _Selecteds) { if (item.ShowItem != null) { ((EquipEnhanceItem)item.ShowItem).UnSelected(); ((EquipEnhanceItem)item.ShowItem).UnAdd(); } } curHightLight = null; _SelectedCallBack = onSelect; _DisSelectedCallBack = onDisSelect; gameObject.SetActive(true); _SelectedList = selectedList; base.InitContentItem(list, OnSelectedObj, exhash); ShowItems(); } public override List GetSelecteds() { List selectedObjs = new List(); if(_IsMultiSelect == false) { if(_Selecteds.Count > 0) { selectedObjs.Add((T)_Selecteds[0].Obj); } } else { for(int i = 0; i < multiSelectNum && i < _Selecteds.Count; ++i) { if(_Selecteds[i].Obj == null) { break; } selectedObjs.Add((T)_Selecteds[i].Obj); } } return selectedObjs; } }