using GCGame.Table; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FashionAttrItemBase : MonoBehaviour { public Text _AttrName; public Text _AttrVal; public void InitAttrItem(int propId, int val) { if(propId == -1) { gameObject.SetActive(false); return; } gameObject.SetActive(true); propId += 10000; _AttrName.text = StrDictionary.GetClientDictionaryString("#{" + propId + "}"); _AttrVal.text = val.ToString(); } }