using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using GCGame.Table; public class AucationRecordItem : MonoBehaviour { public Sprite[] BG; public Image mBG; public Text time; public Text itemName; public Text userName; public Text userCostMoney; public Image moneyIcon; public void InitItem(int endTime, int snatchId, string winerName, int putintoCount, int index) { mBG.overrideSprite = BG[index % 2]; DateTime end = GCGame.Utils.GetServerDateTime(endTime); time.text = end.Year + "-" + end.Month + "-" + end.Day; Tab_SnatchTreasure snatchTab = TableManager.GetSnatchTreasureByID(snatchId, 0); if (snatchTab == null) { return; } Tab_CommonItem commonItem = TableManager.GetCommonItemByID(snatchTab.ItemId, 0); if (commonItem == null) { return; } itemName.text = commonItem.Name + "X" + snatchTab.ItemNum; userName.text = winerName; //设置金钱类型 LoadAssetBundle.Instance.SetImageSprite(moneyIcon, UICurrencyItem.GetCurrencySprite((MONEYTYPE)snatchTab.BetMoneyType)); moneyIcon.SetNativeSize(); userCostMoney.text = (putintoCount * snatchTab.MoneyNumPerBet).ToString(); } }