using UnityEngine; using System.Collections; using UnityEngine.UI; using GCGame.Table; public class AucationFirstSixItem : MonoBehaviour { public Text mName; public Image moneyIcon; public Text count; public void InitItem(string _Name, int moneyType, int _Count, Tab_SnatchTreasure tab) { mName.text = _Name; LoadAssetBundle.Instance.SetImageSprite(moneyIcon, UICurrencyItem.GetCurrencySprite((MONEYTYPE)moneyType)); count.text = _Count * tab.MoneyNumPerBet + StrDictionary.GetClientDictionaryString("#{42308}", _Count); } }