添加debug工具
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using UnityEngine;
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namespace RuntimeInspectorNamespace
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{
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public class HierarchyDataTransform : HierarchyData
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{
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private string cachedName;
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public override string Name
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{
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get
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{
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if( cachedName == null )
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cachedName = transform ? transform.name : "<destroyed>";
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return cachedName;
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}
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}
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public override int ChildCount { get { return ( !isSearchEntry && transform ) ? transform.childCount : 0; } }
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public override Transform BoundTransform { get { return transform; } }
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public override bool IsActive { get { return transform ? transform.gameObject.activeInHierarchy : true; } }
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private Transform transform;
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private bool isSearchEntry;
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public void Initialize( Transform transform, bool isSearchEntry )
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{
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this.transform = transform;
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this.isSearchEntry = isSearchEntry;
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}
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public override Transform GetChild( int index )
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{
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return transform.GetChild( index );
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}
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public void ResetCachedName()
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{
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cachedName = null;
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if( children != null )
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{
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for( int i = children.Count - 1; i >= 0; i-- )
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children[i].ResetCachedName();
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}
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}
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public void RefreshNameOf( Transform target )
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{
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if( ReferenceEquals( transform, target ) )
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cachedName = target.name;
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else if( children != null )
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{
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for( int i = children.Count - 1; i >= 0; i-- )
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children[i].RefreshNameOf( target );
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}
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}
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public void PoolData()
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{
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parent = null;
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cachedName = null;
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m_depth = 0;
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m_height = 0;
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PoolChildrenList();
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}
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}
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}
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