添加debug工具
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using UnityEngine;
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namespace RuntimeInspectorNamespace
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{
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public abstract class HierarchyDataRoot : HierarchyData
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{
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public override Transform BoundTransform { get { return null; } }
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public override bool IsActive { get { return true; } }
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public RuntimeHierarchy Hierarchy { get; private set; }
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protected HierarchyDataRoot( RuntimeHierarchy hierarchy )
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{
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Hierarchy = hierarchy;
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// Root data are expanded by default
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PopChildrenList();
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}
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public abstract Transform GetNearestRootOf( Transform target );
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public abstract void RefreshContent();
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public override bool Refresh()
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{
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RefreshContent();
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return base.Refresh();
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}
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public override HierarchyDataTransform FindTransformInVisibleChildren( Transform target, int targetDepth = -1 )
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{
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return ( m_depth >= 0 && IsExpanded ) ? base.FindTransformInVisibleChildren( target, targetDepth ) : null;
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}
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public void ResetCachedNames()
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{
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if( children != null )
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{
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for( int i = children.Count - 1; i >= 0; i-- )
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children[i].ResetCachedName();
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}
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}
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public void RefreshNameOf( Transform target )
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{
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if( children != null )
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{
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for( int i = children.Count - 1; i >= 0; i-- )
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children[i].RefreshNameOf( target );
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}
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}
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}
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}
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