添加debug工具
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using System.Collections.Generic;
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using UnityEngine;
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namespace RuntimeInspectorNamespace
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{
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public abstract class HierarchyData
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{
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private static readonly List<HierarchyDataTransform> transformDataPool = new List<HierarchyDataTransform>( 32 );
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private static readonly List<List<HierarchyDataTransform>> childrenListPool = new List<List<HierarchyDataTransform>>( 32 );
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public abstract string Name { get; }
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public abstract bool IsActive { get; }
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public abstract int ChildCount { get; }
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public abstract Transform BoundTransform { get; }
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protected List<HierarchyDataTransform> children;
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protected HierarchyData parent;
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public HierarchyDataRoot Root
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{
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get
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{
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HierarchyData _parent = this;
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while( _parent.parent != null )
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_parent = _parent.parent;
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return (HierarchyDataRoot) _parent;
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}
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}
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protected int m_index;
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public int Index { get { return m_index; } }
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public int AbsoluteIndex
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{
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get
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{
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int result = m_index;
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HierarchyData _parent = parent;
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while( _parent != null )
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{
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result += _parent.m_index + 1;
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_parent = _parent.parent;
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}
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return result;
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}
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}
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protected int m_height = 1;
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public int Height { get { return m_height; } }
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protected int m_depth;
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public int Depth { get { return m_depth; } }
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public bool CanExpand { get { return ChildCount > 0; } }
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public bool IsExpanded
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{
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get { return children != null; }
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set
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{
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if( IsExpanded == value )
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return;
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if( value )
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{
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if( ChildCount == 0 )
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return;
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PopChildrenList();
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}
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else
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PoolChildrenList();
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int prevHeight = m_height;
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Refresh();
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int deltaHeight = m_height - prevHeight;
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if( deltaHeight != 0 )
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{
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if( parent != null )
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{
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HierarchyData child = this;
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HierarchyData _parent = parent;
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while( _parent != null )
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{
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List<HierarchyDataTransform> children = _parent.children;
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for( int i = children.IndexOf( (HierarchyDataTransform) child ) + 1, childCount = children.Count; i < childCount; i++ )
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children[i].m_index += deltaHeight;
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_parent.m_height += deltaHeight;
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child = _parent;
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_parent = _parent.parent;
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}
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}
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HierarchyDataRoot root = Root;
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if( root != null )
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root.Hierarchy.SetListViewDirty();
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}
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}
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}
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public virtual bool Refresh()
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{
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if( m_depth < 0 ) // This object is hidden from Hierarchy
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return false;
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m_height = 1;
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bool hasChanged = false;
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int childCount = ChildCount;
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if( IsExpanded )
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{
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if( childCount != children.Count )
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hasChanged = true;
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//if( childCount == 0 ) // Issue with IsExpanded's Refresh changing iteratedIndex
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// PoolChildrenList();
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//else
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{
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RuntimeHierarchy hierarchy = null; // Root's RuntimeHierarchy will be fetched only once when it is needed
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for( int i = 0; i < childCount; i++ )
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{
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Transform child = GetChild( i );
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if( children.Count <= i )
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{
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if( hierarchy == null )
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hierarchy = Root.Hierarchy;
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GenerateChildItem( child, i, hierarchy );
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}
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else if( children[i].BoundTransform != child )
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{
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int childIndex;
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for( childIndex = 0; childIndex < children.Count; childIndex++ )
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{
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if( children[childIndex].BoundTransform == child )
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break;
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}
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if( childIndex == children.Count )
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{
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if( hierarchy == null )
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hierarchy = Root.Hierarchy;
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GenerateChildItem( child, i, hierarchy );
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}
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else
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{
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HierarchyDataTransform childItem = children[childIndex];
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children.RemoveAt( childIndex );
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children.Insert( i, childItem );
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}
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hasChanged = true;
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}
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hasChanged |= children[i].Refresh();
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children[i].m_index = m_height - 1;
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m_height += children[i].m_height;
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}
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for( int i = children.Count - 1; i >= childCount; i-- )
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RemoveChildItem( i );
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}
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}
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return hasChanged;
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}
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public HierarchyData FindDataAtIndex( int index )
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{
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int upperBound = children.Count - 1;
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if( index <= upperBound && children[index].m_index == index )
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{
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int middle = index;
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while( middle < upperBound && index == children[middle + 1].m_index )
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middle++;
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return children[middle];
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}
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// Binary search
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int min = 0;
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int max = upperBound;
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while( min <= max )
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{
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int middle = ( min + max ) / 2;
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int childIndex = children[middle].m_index;
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if( index == childIndex )
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{
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// Items hidden from the Hierarchy have same indices with their adjacent items
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while( middle < upperBound && index == children[middle + 1].m_index )
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middle++;
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return children[middle];
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}
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if( index < childIndex )
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max = middle - 1;
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else
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min = middle + 1;
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}
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if( max < 0 )
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max = 0;
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while( max < upperBound && index >= children[max + 1].m_index )
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max++;
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return children[max].FindDataAtIndex( index - 1 - children[max].m_index );
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}
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public HierarchyDataTransform FindTransform( Transform target, Transform nextInPath = null )
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{
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if( m_depth < 0 ) // This object is hidden from Hierarchy
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return null;
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bool isInitSearch = nextInPath == null;
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if( isInitSearch )
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{
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nextInPath = ( this is HierarchyDataRootSearch ) ? target : target.root;
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// In the current implementation, FindTransform is only called from RuntimeHierarchy.Select which
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// automatically calls RefreshContent prior to FindTransform
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//( (HierarchyDataRoot) this ).RefreshContent();
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}
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int childIndex = IndexOf( nextInPath );
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if( childIndex < 0 )
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{
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if( isInitSearch && this is HierarchyDataRootPseudoScene )
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{
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nextInPath = target;
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childIndex = IndexOf( nextInPath );
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while( childIndex < 0 && nextInPath != null )
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{
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nextInPath = nextInPath.parent;
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childIndex = IndexOf( nextInPath );
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}
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if( childIndex < 0 )
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return null;
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}
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else
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return null;
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}
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if( !CanExpand )
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return null;
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bool wasExpanded = IsExpanded;
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if( !wasExpanded )
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IsExpanded = true;
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HierarchyDataTransform childItem = children[childIndex];
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if( childItem.BoundTransform == target )
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return childItem;
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HierarchyDataTransform result = null;
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if( childItem.BoundTransform == nextInPath )
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{
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Transform next = target;
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Transform parent = next.parent;
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while( parent != null && parent != nextInPath )
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{
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next = parent;
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parent = next.parent;
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}
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if( parent != null )
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result = childItem.FindTransform( target, next );
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}
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if( result != null && result.m_depth < 0 )
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result = null;
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if( result == null && !wasExpanded )
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IsExpanded = false;
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return result;
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}
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public virtual HierarchyDataTransform FindTransformInVisibleChildren( Transform target, int targetDepth = -1 )
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{
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for( int i = 0; i < children.Count; i++ )
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{
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HierarchyDataTransform child = children[i];
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if( child.m_depth < 0 )
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continue;
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if( ReferenceEquals( child.BoundTransform, target ) )
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{
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if( targetDepth <= 0 || child.m_depth == targetDepth )
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return child;
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}
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else if( ( targetDepth <= 0 || child.m_depth < targetDepth ) && child.IsExpanded && child.BoundTransform && target.IsChildOf( child.BoundTransform ) )
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{
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child = child.FindTransformInVisibleChildren( target, targetDepth );
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if( child != null )
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return child;
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}
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}
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return null;
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}
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public abstract Transform GetChild( int index );
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public int IndexOf( Transform transform )
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{
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for( int i = ChildCount - 1; i >= 0; i-- )
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{
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if( ReferenceEquals( GetChild( i ), transform ) )
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return i;
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}
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return -1;
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}
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public void GetSiblingIndexTraversalList( List<int> traversalList )
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{
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traversalList.Clear();
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HierarchyData current = this;
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while( current.parent != null )
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{
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traversalList.Add( current.parent.children.IndexOf( (HierarchyDataTransform) current ) );
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current = current.parent;
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}
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}
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public HierarchyData TraverseSiblingIndexList( List<int> traversalList )
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{
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HierarchyData current = this;
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for( int i = traversalList.Count - 1; i >= 0; i-- )
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{
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int siblingIndex = traversalList[i];
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if( current.children == null || siblingIndex >= current.children.Count )
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return null;
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current = current.children[siblingIndex];
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}
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return current;
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}
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private void GenerateChildItem( Transform child, int index, RuntimeHierarchy hierarchy )
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{
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bool isChildVisible = !RuntimeInspectorUtils.IgnoredTransformsInHierarchy.Contains( child );
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if( isChildVisible && hierarchy.GameObjectFilter != null )
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isChildVisible = hierarchy.GameObjectFilter( child );
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HierarchyDataTransform childData;
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int poolIndex = transformDataPool.Count - 1;
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if( poolIndex >= 0 )
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{
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childData = transformDataPool[poolIndex];
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transformDataPool.RemoveAt( poolIndex );
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}
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else
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childData = new HierarchyDataTransform();
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childData.Initialize( child, this is HierarchyDataRootSearch );
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childData.parent = this;
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if( isChildVisible )
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{
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childData.m_depth = m_depth + 1;
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childData.m_height = 1;
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}
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else
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{
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childData.m_depth = -1;
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childData.m_height = 0;
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}
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children.Insert( index, childData );
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}
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private void RemoveChildItem( int index )
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{
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children[index].PoolData();
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transformDataPool.Add( children[index] );
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children.RemoveAt( index );
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}
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protected void PoolChildrenList()
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{
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if( children != null )
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{
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for( int i = children.Count - 1; i >= 0; i-- )
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{
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children[i].PoolData();
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transformDataPool.Add( children[i] );
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}
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children.Clear();
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childrenListPool.Add( children );
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children = null;
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}
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}
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protected void PopChildrenList()
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{
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int desiredSize = ChildCount;
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int bestFittingListIndex = -1;
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int bestFittingListDeltaSize = int.MaxValue;
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for( int i = childrenListPool.Count - 1; i >= 0; i-- )
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{
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int deltaSize = childrenListPool[i].Capacity - desiredSize;
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if( deltaSize < 0 )
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deltaSize = -deltaSize;
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if( deltaSize < bestFittingListDeltaSize )
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{
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bestFittingListDeltaSize = deltaSize;
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bestFittingListIndex = i;
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}
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}
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if( bestFittingListIndex >= 0 )
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{
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children = childrenListPool[bestFittingListIndex];
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childrenListPool.RemoveAt( bestFittingListIndex );
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}
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else
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children = new List<HierarchyDataTransform>( ChildCount );
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}
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public static void ClearPool()
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{
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childrenListPool.Clear();
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transformDataPool.Clear();
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if( childrenListPool.Capacity > 128 )
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childrenListPool.Capacity = 128;
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if( transformDataPool.Capacity > 128 )
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transformDataPool.Capacity = 128;
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}
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}
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}
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