添加debug工具
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Assets
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Editor
Plugins
IngameDebugConsole.meta
IngameDebugConsole
Android.meta
RuntimeInspector.metaAndroid
DebugLogLogcatListener.csDebugLogLogcatListener.cs.metaIngameDebugConsole.aarIngameDebugConsole.aar.meta
Editor.metaEditor
DebugLogManagerEditor.csDebugLogManagerEditor.cs.metaIngameDebugConsole.Editor.asmdefIngameDebugConsole.Editor.asmdef.meta
IngameDebugConsole.Runtime.asmdefIngameDebugConsole.Runtime.asmdef.metaIngameDebugConsole.prefabIngameDebugConsole.prefab.metaPrefabs.metaPrefabs
README.txtREADME.txt.metaScripts.metaScripts
CircularBuffer.csCircularBuffer.cs.metaCommands.meta
Sprites.metaCommands
PlayerPrefsCommands.csPlayerPrefsCommands.cs.metaSceneCommands.csSceneCommands.cs.metaTimeCommands.csTimeCommands.cs.meta
ConsoleMethodAttribute.csConsoleMethodAttribute.cs.metaDebugLogConsole.csDebugLogConsole.cs.metaDebugLogEntry.csDebugLogEntry.cs.metaDebugLogIndexList.csDebugLogIndexList.cs.metaDebugLogItem.csDebugLogItem.cs.metaDebugLogItemCopyWebGL.csDebugLogItemCopyWebGL.cs.metaDebugLogManager.csDebugLogManager.cs.metaDebugLogPopup.csDebugLogPopup.cs.metaDebugLogRecycledListView.csDebugLogRecycledListView.cs.metaDebugLogResizeListener.csDebugLogResizeListener.cs.metaDebugsOnScrollListener.csDebugsOnScrollListener.cs.metaEventSystemHandler.csEventSystemHandler.cs.metaSprites
IconClear.psdIconClear.psd.metaIconCollapse.psdIconCollapse.psd.metaIconError.psdIconError.psd.metaIconHide.psdIconHide.psd.metaIconInfo.psdIconInfo.psd.metaIconResizeAllDirections.psdIconResizeAllDirections.psd.metaIconResizeVertialOnly.psdIconResizeVertialOnly.psd.metaIconSnapToBottom.psdIconSnapToBottom.psd.metaIconSnapToBottomBg.psdIconSnapToBottomBg.psd.metaIconWarning.psdIconWarning.psd.metaIngameDebugConsoleSpriteAtlas.spriteatlasIngameDebugConsoleSpriteAtlas.spriteatlas.metaSearchIcon.psdSearchIcon.psd.metaSlicedBackground.psdSlicedBackground.psd.metaSlicedBackground2.psdSlicedBackground2.psd.metaSlicedBackground3.psdSlicedBackground3.psd.metaUnused.meta
WebGL.metaUnused
WebGL
iOS.metaiOS
RuntimeInspector
ExternalResources.meta
ExternalResources
ColorWheel.meta
InternalSettings.assetInternalSettings.asset.metaPrefabs.metaColorWheel
Prefabs
RuntimeHierarchy.meta
README.txtREADME.txt.metaResources.metaRuntimeHierarchy
RuntimeInspector.metaRuntimeInspector
Fields.meta
Fields
ArrayField.prefabArrayField.prefab.metaBoolField.prefabBoolField.prefab.metaBoundsField.prefabBoundsField.prefab.metaColorField.prefabColorField.prefab.metaEnumField.prefabEnumField.prefab.metaExposedMethodField.prefabExposedMethodField.prefab.metaGameObjectField.prefabGameObjectField.prefab.metaNumberField.prefabNumberField.prefab.metaNumberRangeField.prefabNumberRangeField.prefab.metaObjectField.prefabObjectField.prefab.metaObjectReferenceField.prefabObjectReferenceField.prefab.metaRectField.prefabRectField.prefab.metaStringField.prefabStringField.prefab.metaTextureReferenceField.prefabTextureReferenceField.prefab.metaTransformField.prefabTransformField.prefab.metaVector2Field.prefabVector2Field.prefab.metaVector3Field.prefabVector3Field.prefab.metaVector4Field.prefabVector4Field.prefab.meta
Helpers.metaHelpers
Resources
RuntimeInspector.meta
RuntimeHierarchy.prefabRuntimeHierarchy.prefab.metaRuntimeInspector.Runtime.asmdefRuntimeInspector.Runtime.asmdef.metaRuntimeInspector.prefabRuntimeInspector.prefab.metaScripts.metaRuntimeInspector
Scripts
RuntimeHierarchy.csRuntimeHierarchy.cs.metaRuntimeHierarchy.meta
Shaders.metaRuntimeHierarchy
Helpers.meta
RuntimeInspector.csRuntimeInspector.cs.metaRuntimeInspector.metaHelpers
HierarchyDragDropListener.csHierarchyDragDropListener.cs.metaPseudoSceneSourceTransform.csPseudoSceneSourceTransform.cs.meta
HierarchyData.csHierarchyData.cs.metaHierarchyDataRoot.csHierarchyDataRoot.cs.metaHierarchyDataRootPseudoScene.csHierarchyDataRootPseudoScene.cs.metaHierarchyDataRootScene.csHierarchyDataRootScene.cs.metaHierarchyDataRootSearch.csHierarchyDataRootSearch.cs.metaHierarchyDataTransform.csHierarchyDataTransform.cs.metaHierarchyField.csHierarchyField.cs.metaRuntimeInspector
Attributes.meta
Attributes
RuntimeInspectorButtonAttribute.csRuntimeInspectorButtonAttribute.cs.metaRuntimeInspectorCustomEditorAttribute.csRuntimeInspectorCustomEditorAttribute.cs.meta
Fields.metaFields
ArrayField.csArrayField.cs.metaBoolField.csBoolField.cs.metaBoundsField.csBoundsField.cs.metaColorField.csColorField.cs.metaEnumField.csEnumField.cs.metaExposedMethodField.csExposedMethodField.cs.metaGameObjectField.csGameObjectField.cs.metaInspectorField.csInspectorField.cs.metaNumberField.csNumberField.cs.metaNumberRangeField.csNumberRangeField.cs.metaObjectField.csObjectField.cs.metaObjectReferenceField.csObjectReferenceField.cs.metaRectField.csRectField.cs.metaStringField.csStringField.cs.metaTextureReferenceField.csTextureReferenceField.cs.metaTransformField.csTransformField.cs.metaVector2Field.csVector2Field.cs.metaVector3Field.csVector3Field.cs.metaVector4Field.csVector4Field.cs.meta
Helpers.metaHelpers
BoundInputField.csBoundInputField.cs.metaBoundSlider.csBoundSlider.cs.metaColorPicker.meta
Skin.metaColorPicker
DraggedReferenceItem.csDraggedReferenceItem.cs.metaDraggedReferenceSourceCamera.csDraggedReferenceSourceCamera.cs.metaDraggedReferenceSourceUI.csDraggedReferenceSourceUI.cs.metaExposedMethod.csExposedMethod.cs.metaExposedVariablesEnumerator.csExposedVariablesEnumerator.cs.metaNonDrawingGraphic.csNonDrawingGraphic.cs.metaNonDrawingMaskableGraphic.csNonDrawingMaskableGraphic.cs.metaNumberHandlers.csNumberHandlers.cs.metaObjectReferencePicker.metaObjectReferencePicker
ObjectReferencePicker.csObjectReferencePicker.cs.metaObjectReferencePickerItem.csObjectReferencePickerItem.cs.meta
PointerEventListener.csPointerEventListener.cs.metaPopupBase.csPopupBase.cs.metaRecycledListView.metaRecycledListView
IListViewAdapter.csIListViewAdapter.cs.metaRecycledListItem.csRecycledListItem.cs.metaRecycledListView.csRecycledListView.cs.meta
RuntimeInspectorSettings.csRuntimeInspectorSettings.cs.metaRuntimeInspectorUtils.csRuntimeInspectorUtils.cs.metaTooltip.csTooltip.cs.metaTooltipArea.csTooltipArea.cs.metaTooltipListener.csTooltipListener.cs.metaVariableSet.csVariableSet.cs.metaWindowDragHandler.csWindowDragHandler.cs.metaSkin
Shaders
ColorPickerAlphaMaterial.matColorPickerAlphaMaterial.mat.metaColorPickerAlphaShader.shaderColorPickerAlphaShader.shader.meta
Skins.metaSkins
Sprites.metaSprites
ButtonBg.psdButtonBg.psd.metaCheckmark.psdCheckmark.psd.metaColorFieldBg.psdColorFieldBg.psd.metaColorFieldTransparentBg.psdColorFieldTransparentBg.psd.metaDownArrow.psdDownArrow.psd.metaDragAndDropBg.psdDragAndDropBg.psd.metaExpandArrow.psdExpandArrow.psd.metaInputFieldBg.psdInputFieldBg.psd.metaInspectReferenceArrow.psdInspectReferenceArrow.psd.metaSearchIcon.psdSearchIcon.psd.metaSliderBg.psdSliderBg.psd.metaSliderThumb.psdSliderThumb.psd.metaWhite.pngWhite.png.meta
ThirdPartyNotices.txtThirdPartyNotices.txt.metaProject
GameRes
DummyMaterial
1005278527.mat.meta1027421493.mat.meta1029769654.mat.meta103973718.mat.meta1098675164.mat.meta1105669650.mat.meta1129907047.mat.meta1183509003.mat.meta1184956560.mat.meta1192151891.mat.meta1209964436.mat.meta1248213280.mat.meta1274362148.mat.meta1288468513.mat.meta1296894701.mat.meta130217613.mat.meta1381407051.mat.meta1423995325.mat.meta1456853423.mat.meta1459214389.mat.meta1500675633.mat.meta1503927734.mat.meta1511286178.mat.meta1519698979.mat.meta1521666193.mat.meta1556632090.mat.meta1568252347.mat.meta1580009455.mat.meta1659897039.mat.meta1670160698.mat.meta1692493091.mat.meta1704837334.mat.meta1717444261.mat.meta1739460917.mat.meta1767002623.mat.meta1772791499.mat.meta1841997986.mat.meta1846757793.mat.meta1847907842.mat.meta1849660902.mat.meta1892877949.mat.meta1899344832.mat.meta1942141328.mat.meta1998554402.mat.meta2030778644.mat.meta2038172114.mat.meta2056516474.mat.meta2086589292.mat.meta2126790404.mat.meta2150757578.mat.meta2164612953.mat.meta2173349684.mat.meta2179085644.mat.meta2224894161.mat.meta2231992728.mat.meta2236099016.mat.meta2270965971.mat.meta2308993049.mat.meta2329426606.mat.meta2330919951.mat.meta2341708282.mat.meta2365482467.mat.meta2374156310.mat.meta2412091565.mat.meta2422519158.mat.meta242956612.mat.meta2663927093.mat.meta2671497964.mat.meta2712042832.mat.meta2717376397.mat.meta2748594355.mat.meta2768759778.mat.meta2773309832.mat.meta279519651.mat.meta2798732219.mat.meta2818854931.mat.meta282571981.mat.meta2827258663.mat.meta2872434622.mat.meta291057203.mat.meta2951302974.mat.meta2955110083.mat.meta2984523060.mat.meta3010969751.mat.meta3021603982.mat.meta3069336989.mat.meta3075384026.mat.meta312143936.mat.meta3212549395.mat.meta3226047052.mat.meta3262379475.mat.meta3273471000.mat.meta3295735809.mat.meta3336766882.mat.meta333862325.mat.meta3341047381.mat.meta3353932625.mat.meta3363614085.mat.meta3437553339.mat.meta344691116.mat.meta3523271540.mat.meta3570599973.mat.meta3572509830.mat.meta3610657690.mat.meta3639508904.mat.meta3644564855.mat.meta368522329.mat.meta3705907492.mat.meta3749952433.mat.meta3755923179.mat.meta3896304250.mat.meta3942533584.mat.meta3962488102.mat.meta4014519825.mat.meta40224011.mat.meta4032495685.mat.meta4059208281.mat.meta4065270110.mat.meta4118968099.mat.meta4127354831.mat.meta4136476578.mat.meta4147561564.mat.meta4203081856.mat.meta420772151.mat.meta4227421557.mat.meta423142768.mat.meta4237594988.mat.meta4259853465.mat.meta4272373903.mat.meta445651814.mat.meta508718230.mat.meta508911977.mat.meta514692701.mat.meta528925730.mat.meta539264358.mat.meta591534960.mat.meta632347983.mat.meta675833814.mat.meta690632569.mat.meta712937773.mat.meta728259273.mat.meta756241716.mat.meta766900231.mat.meta779439783.mat.meta80054534.mat.meta811395433.mat.meta831380125.mat.meta855384395.mat.meta880088689.mat.meta895650739.mat.meta914047818.mat.meta920657540.mat.meta948720418.mat.meta977943163.mat.meta
Model
Materials
Script
Project3D
BundleData
Tables3D
Res_newMS
ChangJing
kuafu
Sence
Moxing
Boss
BOSS_tiemuzhen
zhanhun
Moster
MS_baiwuchang
MS_haidao
MS_heiyiren
MS_jianshi
MS_qixuezhu
NPC
Player
jianxiu
shizhuang
liushan
shizhuang
jiuzhoumiaoyi
liehuoxianfeng
molong
xiaochou
xiarilianren
xueguohuanjing
yezhanshizhuang
yundongshizhuang
Wing
Wing_huihuang
xiaowujian
Sence_beifen
zhucheng
Particles
Meshes
TeXiao
Fbxs
Effect
zhaohuanshi_FBX
T4M
Editor
MeshBillb
UnusedAssets
Res_newMS
ChangJing
Particles
Meshes
TeXiao
ExcelTexts
ProjectSettings
277
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogPopup.cs
Normal file
277
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogPopup.cs
Normal file
@ -0,0 +1,277 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System.Collections;
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#if UNITY_EDITOR && UNITY_2021_1_OR_NEWER
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using Screen = UnityEngine.Device.Screen; // To support Device Simulator on Unity 2021.1+
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#endif
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// Manager class for the debug popup
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namespace IngameDebugConsole
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{
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public class DebugLogPopup : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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private RectTransform popupTransform;
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// Dimensions of the popup divided by 2
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private Vector2 halfSize;
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// Background image that will change color to indicate an alert
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private Image backgroundImage;
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// Canvas group to modify visibility of the popup
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private CanvasGroup canvasGroup;
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#pragma warning disable 0649
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[SerializeField]
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private DebugLogManager debugManager;
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[SerializeField]
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private Text newInfoCountText;
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[SerializeField]
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private Text newWarningCountText;
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[SerializeField]
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private Text newErrorCountText;
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[SerializeField]
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private Color alertColorInfo;
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[SerializeField]
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private Color alertColorWarning;
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[SerializeField]
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private Color alertColorError;
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#pragma warning restore 0649
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// Number of new debug entries since the log window has been closed
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private int newInfoCount = 0, newWarningCount = 0, newErrorCount = 0;
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private Color normalColor;
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private bool isPopupBeingDragged = false;
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private Vector2 normalizedPosition;
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// Coroutines for simple code-based animations
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private IEnumerator moveToPosCoroutine = null;
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private void Awake()
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{
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popupTransform = (RectTransform) transform;
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backgroundImage = GetComponent<Image>();
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canvasGroup = GetComponent<CanvasGroup>();
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normalColor = backgroundImage.color;
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halfSize = popupTransform.sizeDelta * 0.5f;
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Vector2 pos = popupTransform.anchoredPosition;
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if( pos.x != 0f || pos.y != 0f )
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normalizedPosition = pos.normalized; // Respect the initial popup position set in the prefab
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else
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normalizedPosition = new Vector2( 0.5f, 0f ); // Right edge by default
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}
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public void NewLogsArrived( int newInfo, int newWarning, int newError )
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{
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if( newInfo > 0 )
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{
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newInfoCount += newInfo;
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newInfoCountText.text = newInfoCount.ToString();
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}
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if( newWarning > 0 )
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{
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newWarningCount += newWarning;
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newWarningCountText.text = newWarningCount.ToString();
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}
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if( newError > 0 )
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{
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newErrorCount += newError;
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newErrorCountText.text = newErrorCount.ToString();
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}
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if( newErrorCount > 0 )
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backgroundImage.color = alertColorError;
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else if( newWarningCount > 0 )
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backgroundImage.color = alertColorWarning;
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else
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backgroundImage.color = alertColorInfo;
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}
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private void Reset()
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{
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newInfoCount = 0;
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newWarningCount = 0;
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newErrorCount = 0;
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newInfoCountText.text = "0";
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newWarningCountText.text = "0";
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newErrorCountText.text = "0";
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backgroundImage.color = normalColor;
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}
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// A simple smooth movement animation
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private IEnumerator MoveToPosAnimation( Vector2 targetPos )
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{
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float modifier = 0f;
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Vector2 initialPos = popupTransform.anchoredPosition;
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while( modifier < 1f )
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{
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modifier += 4f * Time.unscaledDeltaTime;
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popupTransform.anchoredPosition = Vector2.Lerp( initialPos, targetPos, modifier );
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yield return null;
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}
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}
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// Popup is clicked
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public void OnPointerClick( PointerEventData data )
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{
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// Hide the popup and show the log window
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if( !isPopupBeingDragged )
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debugManager.ShowLogWindow();
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}
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// Hides the log window and shows the popup
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public void Show()
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{
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canvasGroup.blocksRaycasts = true;
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canvasGroup.alpha = 1f;
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// Reset the counters
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Reset();
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// Update position in case resolution was changed while the popup was hidden
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UpdatePosition( true );
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}
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// Hide the popup
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public void Hide()
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{
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canvasGroup.blocksRaycasts = false;
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canvasGroup.alpha = 0f;
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isPopupBeingDragged = false;
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}
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public void OnBeginDrag( PointerEventData data )
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{
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isPopupBeingDragged = true;
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// If a smooth movement animation is in progress, cancel it
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if( moveToPosCoroutine != null )
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{
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StopCoroutine( moveToPosCoroutine );
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moveToPosCoroutine = null;
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}
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}
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// Reposition the popup
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public void OnDrag( PointerEventData data )
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{
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Vector2 localPoint;
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if( RectTransformUtility.ScreenPointToLocalPointInRectangle( debugManager.canvasTR, data.position, data.pressEventCamera, out localPoint ) )
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popupTransform.anchoredPosition = localPoint;
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}
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// Smoothly translate the popup to the nearest edge
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public void OnEndDrag( PointerEventData data )
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{
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isPopupBeingDragged = false;
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UpdatePosition( false );
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}
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// There are 2 different spaces used in these calculations:
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// RectTransform space: raw anchoredPosition of the popup that's in range [-canvasSize/2, canvasSize/2]
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// Safe area space: Screen.safeArea space that's in range [safeAreaBottomLeft, safeAreaTopRight] where these corner positions
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// are all positive (calculated from bottom left corner of the screen instead of the center of the screen)
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public void UpdatePosition( bool immediately )
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{
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Vector2 canvasRawSize = debugManager.canvasTR.rect.size;
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// Calculate safe area bounds
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float canvasWidth = canvasRawSize.x;
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float canvasHeight = canvasRawSize.y;
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float canvasBottomLeftX = 0f;
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float canvasBottomLeftY = 0f;
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if( debugManager.popupAvoidsScreenCutout )
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{
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#if UNITY_2017_2_OR_NEWER && ( UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS )
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Rect safeArea = Screen.safeArea;
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int screenWidth = Screen.width;
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int screenHeight = Screen.height;
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canvasWidth *= safeArea.width / screenWidth;
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canvasHeight *= safeArea.height / screenHeight;
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canvasBottomLeftX = canvasRawSize.x * ( safeArea.x / screenWidth );
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canvasBottomLeftY = canvasRawSize.y * ( safeArea.y / screenHeight );
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#endif
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}
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// Calculate safe area position of the popup
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// normalizedPosition allows us to glue the popup to a specific edge of the screen. It becomes useful when
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// the popup is at the right edge and we switch from portrait screen orientation to landscape screen orientation.
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// Without normalizedPosition, popup could jump to bottom or top edges instead of staying at the right edge
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Vector2 pos = canvasRawSize * 0.5f + ( immediately ? new Vector2( normalizedPosition.x * canvasWidth, normalizedPosition.y * canvasHeight ) : ( popupTransform.anchoredPosition - new Vector2( canvasBottomLeftX, canvasBottomLeftY ) ) );
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// Find distances to all four edges of the safe area
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float distToLeft = pos.x;
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float distToRight = canvasWidth - distToLeft;
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float distToBottom = pos.y;
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float distToTop = canvasHeight - distToBottom;
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float horDistance = Mathf.Min( distToLeft, distToRight );
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float vertDistance = Mathf.Min( distToBottom, distToTop );
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// Find the nearest edge's safe area coordinates
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if( horDistance < vertDistance )
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{
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if( distToLeft < distToRight )
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pos = new Vector2( halfSize.x, pos.y );
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else
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pos = new Vector2( canvasWidth - halfSize.x, pos.y );
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pos.y = Mathf.Clamp( pos.y, halfSize.y, canvasHeight - halfSize.y );
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}
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else
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{
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if( distToBottom < distToTop )
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pos = new Vector2( pos.x, halfSize.y );
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else
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pos = new Vector2( pos.x, canvasHeight - halfSize.y );
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pos.x = Mathf.Clamp( pos.x, halfSize.x, canvasWidth - halfSize.x );
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}
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pos -= canvasRawSize * 0.5f;
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normalizedPosition.Set( pos.x / canvasWidth, pos.y / canvasHeight );
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// Safe area's bottom left coordinates are added to pos only after normalizedPosition's value
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// is set because normalizedPosition is in range [-canvasWidth / 2, canvasWidth / 2]
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pos += new Vector2( canvasBottomLeftX, canvasBottomLeftY );
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||||
// If another smooth movement animation is in progress, cancel it
|
||||
if( moveToPosCoroutine != null )
|
||||
{
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||||
StopCoroutine( moveToPosCoroutine );
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||||
moveToPosCoroutine = null;
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||||
}
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||||
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||||
if( immediately )
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||||
popupTransform.anchoredPosition = pos;
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||||
else
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||||
{
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// Smoothly translate the popup to the specified position
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||||
moveToPosCoroutine = MoveToPosAnimation( pos );
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||||
StartCoroutine( moveToPosCoroutine );
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}
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||||
}
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}
|
||||
}
|
Reference in New Issue
Block a user