完成打包测试,准备更新到最新的Unity

This commit is contained in:
ZombieKitty 2024-09-24 03:15:21 +08:00
parent 8f824e0671
commit 80d5bf3e69
4 changed files with 10 additions and 2 deletions

View File

@ -123,7 +123,7 @@ GameObject:
- component: {fileID: 1695397707} - component: {fileID: 1695397707}
- component: {fileID: 1695397706} - component: {fileID: 1695397706}
m_Layer: 0 m_Layer: 0
m_Name: GameObject m_Name: GameInit
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

View File

@ -42,8 +42,10 @@ namespace AssetUpdate
// 当前资源清单不存在或者过时 // 当前资源清单不存在或者过时
if (mainInfo == null) if (mainInfo == null)
{ {
var oldUri = uri;
uri = uri.Open(serverVersion.ToString()).Open(fileName); uri = uri.Open(serverVersion.ToString()).Open(fileName);
var path = AssetConst.persistentDataPath.Open(fileName); var path = AssetConst.persistentDataPath.Open(fileName);
Debug.Log("Download version file from: " + uri + " url: " + oldUri);
_downloader = new AssetUpdateDownloader(uri, path) {onComplete = OnComplete}; _downloader = new AssetUpdateDownloader(uri, path) {onComplete = OnComplete};
_downloader.Start(); _downloader.Start();
} }

View File

@ -225,7 +225,8 @@ public class AssetUpdateManager : MonoBehaviour
error = AssetUpdateError.AssetJsonError; error = AssetUpdateError.AssetJsonError;
if (httpAction != null) if (httpAction != null)
{ {
var jsonAssetInfo = HandleHttpGetAction(httpAction); JsonAssetInfo jsonAssetInfo = HandleHttpGetAction(httpAction);
Debug.Log("更新资源信息: " + jsonAssetInfo);
if (jsonAssetInfo == null) if (jsonAssetInfo == null)
Debug.LogError("Failed to convert jsonData to JsonAssetInfo"); Debug.LogError("Failed to convert jsonData to JsonAssetInfo");
else else

View File

@ -37,6 +37,11 @@ namespace AssetUpdate
return result; return result;
} }
public override string ToString()
{
return string.Format("apkVersion: {0}, apkUri: {1}, assetVersion: {2}, assetUri: {3}", apkVersion, apkUri, assetVersion, assetUri);
}
private JsonAssetInfo() private JsonAssetInfo()
{ {
} }