完成打包测试,准备更新到最新的Unity
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@ -123,7 +123,7 @@ GameObject:
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- component: {fileID: 1695397707}
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- component: {fileID: 1695397706}
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m_Layer: 0
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m_Name: GameObject
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m_Name: GameInit
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -42,8 +42,10 @@ namespace AssetUpdate
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// 当前资源清单不存在或者过时
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if (mainInfo == null)
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{
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var oldUri = uri;
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uri = uri.Open(serverVersion.ToString()).Open(fileName);
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var path = AssetConst.persistentDataPath.Open(fileName);
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Debug.Log("Download version file from: " + uri + " url: " + oldUri);
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_downloader = new AssetUpdateDownloader(uri, path) {onComplete = OnComplete};
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_downloader.Start();
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}
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@ -225,7 +225,8 @@ public class AssetUpdateManager : MonoBehaviour
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error = AssetUpdateError.AssetJsonError;
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if (httpAction != null)
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{
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var jsonAssetInfo = HandleHttpGetAction(httpAction);
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JsonAssetInfo jsonAssetInfo = HandleHttpGetAction(httpAction);
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Debug.Log("更新资源信息: " + jsonAssetInfo);
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if (jsonAssetInfo == null)
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Debug.LogError("Failed to convert jsonData to JsonAssetInfo!");
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else
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@ -37,6 +37,11 @@ namespace AssetUpdate
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return result;
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}
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public override string ToString()
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{
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return string.Format("apkVersion: {0}, apkUri: {1}, assetVersion: {2}, assetUri: {3}", apkVersion, apkUri, assetVersion, assetUri);
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}
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private JsonAssetInfo()
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{
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}
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