更新Xlua 到最新版本

This commit is contained in:
2024-09-04 02:07:48 +08:00
parent dba48de5cf
commit 5b79a2d4bb
227 changed files with 5594 additions and 878 deletions
Assets
Plugins
XLua.meta
XLua
CHANGELOG.txtCHANGELOG.txt.meta
Doc
Editor.meta
Editor
Gen.meta
Gen
DelegatesGensBridge.csDelegatesGensBridge.cs.metaEnumWrap.csEnumWrap.cs.metaIMarketingActRetDelBridge.cs.metaLuaMainWrap.cs.metaLuaUIBehaviourWrap.cs.metaPackUnpack.cs.metaSdkControlWrap.csSdkControlWrap.cs.metaSystem_Collections_Generic_List_1_System_Int32_Wrap.cs.metaSystem_Collections_HashtableWrap.cs.metaSystem_Collections_IEnumerableBridge.cs.metaSystem_Collections_IEnumeratorBridge.cs.metaSystem_ObjectWrap.cs.metaTableManagerLuaWrap.cs.metaTutorial_BaseClassWrap.csTutorial_BaseClassWrap.cs.metaTutorial_CSCallLua_ItfDBridge.csTutorial_CSCallLua_ItfDBridge.cs.metaTutorial_DerivedClassExtensionsWrap.csTutorial_DerivedClassExtensionsWrap.cs.metaTutorial_DerivedClassWrap.csTutorial_DerivedClassWrap.cs.metaTutorial_ICalcWrap.csTutorial_ICalcWrap.cs.metaUnityEngine_AnimationClipWrap.cs.metaUnityEngine_AnimationCurveWrap.cs.metaUnityEngine_BehaviourWrap.cs.metaUnityEngine_BoundsWrap.cs.metaUnityEngine_ColorWrap.cs.metaUnityEngine_ComponentWrap.cs.metaUnityEngine_DebugWrap.cs.metaUnityEngine_GameObjectWrap.cs.metaUnityEngine_KeyframeWrap.cs.metaUnityEngine_LightWrap.cs.metaUnityEngine_MathfWrap.cs.metaUnityEngine_MonoBehaviourWrap.cs.metaUnityEngine_ObjectWrap.cs.metaUnityEngine_ParticleSystemWrap.cs.metaUnityEngine_QuaternionWrap.cs.metaUnityEngine_Ray2DWrap.cs.metaUnityEngine_RayWrap.cs.metaUnityEngine_RendererWrap.cs.metaUnityEngine_ResourcesWrap.cs.metaUnityEngine_SkinnedMeshRendererWrap.cs.metaUnityEngine_TextAssetWrap.cs.metaUnityEngine_TimeWrap.cs.metaUnityEngine_TransformWrap.cs.metaUnityEngine_Vector2Wrap.cs.metaUnityEngine_Vector3Wrap.cs.metaUnityEngine_Vector4Wrap.cs.metaUnityEngine_WWWWrap.cs.metaWrapPusher.csWrapPusher.cs.metaXLuaGenAutoRegister.csXLuaGenAutoRegister.cs.metalink.xmllink.xml.meta
Resources
Src.meta
Src
CodeEmit.csCodeEmit.cs.metaCopyByValue.csCopyByValue.cs.metaDelegateBridge.csDelegateBridge.cs.metaEditor.meta
Editor
GenAttributes.csGenAttributes.cs.metaGenericDelegateBridge.csGenericDelegateBridge.cs.metaInternalGlobals.csInternalGlobals.cs.metaLuaBase.csLuaBase.cs.metaLuaDLL.csLuaDLL.cs.metaLuaEnv.csLuaEnv.cs.metaLuaException.csLuaException.cs.metaLuaFunction.csLuaFunction.cs.metaLuaTable.csLuaTable.cs.metaMethodWarpsCache.csMethodWarpsCache.cs.metaObjectCasters.csObjectCasters.cs.metaObjectPool.csObjectPool.cs.metaObjectTranslator.csObjectTranslator.cs.metaObjectTranslatorPool.csObjectTranslatorPool.cs.metaRawObject.csRawObject.cs.metaSignatureLoader.csSignatureLoader.cs.metaStaticLuaCallbacks.csStaticLuaCallbacks.cs.metaTemplateEngine.meta
TemplateEngine
TypeExtensions.csTypeExtensions.cs.metaUtils.csUtils.cs.meta
Tutorial.meta
Tutorial

@ -0,0 +1,114 @@
/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using System.Collections.Generic;
using System;
namespace XLua
{
public class ObjectTranslatorPool
{
#if !SINGLE_ENV
private Dictionary<RealStatePtr, WeakReference> translators = new Dictionary<RealStatePtr, WeakReference>();
RealStatePtr lastPtr = default(RealStatePtr);
#endif
ObjectTranslator lastTranslator = default(ObjectTranslator);
public static ObjectTranslatorPool Instance
{
get
{
return InternalGlobals.objectTranslatorPool;
}
}
#if UNITY_EDITOR || XLUA_GENERAL
public static ObjectTranslator FindTranslator(RealStatePtr L)
{
return InternalGlobals.objectTranslatorPool.Find(L);
}
#endif
public ObjectTranslatorPool ()
{
}
public void Add (RealStatePtr L, ObjectTranslator translator)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (this)
#endif
{
lastTranslator = translator;
#if !SINGLE_ENV
var ptr = LuaAPI.xlua_gl(L);
lastPtr = ptr;
translators.Add(ptr , new WeakReference(translator));
#endif
}
}
public ObjectTranslator Find (RealStatePtr L)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (this)
#endif
{
#if SINGLE_ENV
return lastTranslator;
#else
var ptr = LuaAPI.xlua_gl(L);
if (lastPtr == ptr) return lastTranslator;
if (translators.ContainsKey(ptr))
{
lastPtr = ptr;
lastTranslator = translators[ptr].Target as ObjectTranslator;
return lastTranslator;
}
return null;
#endif
}
}
public void Remove (RealStatePtr L)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (this)
#endif
{
#if SINGLE_ENV
lastTranslator = default(ObjectTranslator);
#else
var ptr = LuaAPI.xlua_gl(L);
if (!translators.ContainsKey (ptr))
return;
if (lastPtr == ptr)
{
lastPtr = default(RealStatePtr);
lastTranslator = default(ObjectTranslator);
}
translators.Remove(ptr);
#endif
}
}
}
}