更新Xlua 到最新版本

This commit is contained in:
2024-09-04 02:07:48 +08:00
parent dba48de5cf
commit 5b79a2d4bb
227 changed files with 5594 additions and 878 deletions
Assets
Plugins
XLua.meta
XLua
CHANGELOG.txtCHANGELOG.txt.meta
Doc
Editor.meta
Editor
Gen.meta
Gen
DelegatesGensBridge.csDelegatesGensBridge.cs.metaEnumWrap.csEnumWrap.cs.metaIMarketingActRetDelBridge.cs.metaLuaMainWrap.cs.metaLuaUIBehaviourWrap.cs.metaPackUnpack.cs.metaSdkControlWrap.csSdkControlWrap.cs.metaSystem_Collections_Generic_List_1_System_Int32_Wrap.cs.metaSystem_Collections_HashtableWrap.cs.metaSystem_Collections_IEnumerableBridge.cs.metaSystem_Collections_IEnumeratorBridge.cs.metaSystem_ObjectWrap.cs.metaTableManagerLuaWrap.cs.metaTutorial_BaseClassWrap.csTutorial_BaseClassWrap.cs.metaTutorial_CSCallLua_ItfDBridge.csTutorial_CSCallLua_ItfDBridge.cs.metaTutorial_DerivedClassExtensionsWrap.csTutorial_DerivedClassExtensionsWrap.cs.metaTutorial_DerivedClassWrap.csTutorial_DerivedClassWrap.cs.metaTutorial_ICalcWrap.csTutorial_ICalcWrap.cs.metaUnityEngine_AnimationClipWrap.cs.metaUnityEngine_AnimationCurveWrap.cs.metaUnityEngine_BehaviourWrap.cs.metaUnityEngine_BoundsWrap.cs.metaUnityEngine_ColorWrap.cs.metaUnityEngine_ComponentWrap.cs.metaUnityEngine_DebugWrap.cs.metaUnityEngine_GameObjectWrap.cs.metaUnityEngine_KeyframeWrap.cs.metaUnityEngine_LightWrap.cs.metaUnityEngine_MathfWrap.cs.metaUnityEngine_MonoBehaviourWrap.cs.metaUnityEngine_ObjectWrap.cs.metaUnityEngine_ParticleSystemWrap.cs.metaUnityEngine_QuaternionWrap.cs.metaUnityEngine_Ray2DWrap.cs.metaUnityEngine_RayWrap.cs.metaUnityEngine_RendererWrap.cs.metaUnityEngine_ResourcesWrap.cs.metaUnityEngine_SkinnedMeshRendererWrap.cs.metaUnityEngine_TextAssetWrap.cs.metaUnityEngine_TimeWrap.cs.metaUnityEngine_TransformWrap.cs.metaUnityEngine_Vector2Wrap.cs.metaUnityEngine_Vector3Wrap.cs.metaUnityEngine_Vector4Wrap.cs.metaUnityEngine_WWWWrap.cs.metaWrapPusher.csWrapPusher.cs.metaXLuaGenAutoRegister.csXLuaGenAutoRegister.cs.metalink.xmllink.xml.meta
Resources
Src.meta
Src
CodeEmit.csCodeEmit.cs.metaCopyByValue.csCopyByValue.cs.metaDelegateBridge.csDelegateBridge.cs.metaEditor.meta
Editor
GenAttributes.csGenAttributes.cs.metaGenericDelegateBridge.csGenericDelegateBridge.cs.metaInternalGlobals.csInternalGlobals.cs.metaLuaBase.csLuaBase.cs.metaLuaDLL.csLuaDLL.cs.metaLuaEnv.csLuaEnv.cs.metaLuaException.csLuaException.cs.metaLuaFunction.csLuaFunction.cs.metaLuaTable.csLuaTable.cs.metaMethodWarpsCache.csMethodWarpsCache.cs.metaObjectCasters.csObjectCasters.cs.metaObjectPool.csObjectPool.cs.metaObjectTranslator.csObjectTranslator.cs.metaObjectTranslatorPool.csObjectTranslatorPool.cs.metaRawObject.csRawObject.cs.metaSignatureLoader.csSignatureLoader.cs.metaStaticLuaCallbacks.csStaticLuaCallbacks.cs.metaTemplateEngine.meta
TemplateEngine
TypeExtensions.csTypeExtensions.cs.metaUtils.csUtils.cs.meta
Tutorial.meta
Tutorial

@ -0,0 +1,255 @@
/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
using System;
using LuaAPI = XLua.LuaDLL.Lua;
namespace XLua {
public partial class DelegateBridge : DelegateBridgeBase {
public void Action() {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
int error = LuaAPI.lua_pcall(L, 0, 0, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
LuaAPI.lua_settop(L, oldTop);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void Action<T1>(T1 p1) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
int error = LuaAPI.lua_pcall(L, 1, 0, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
LuaAPI.lua_settop(L, oldTop);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void Action<T1, T2>(T1 p1, T2 p2) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
translator.PushByType(L, p2);
int error = LuaAPI.lua_pcall(L, 2, 0, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
LuaAPI.lua_settop(L, oldTop);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void Action<T1, T2, T3>(T1 p1, T2 p2, T3 p3) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
translator.PushByType(L, p2);
translator.PushByType(L, p3);
int error = LuaAPI.lua_pcall(L, 3, 0, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
LuaAPI.lua_settop(L, oldTop);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void Action<T1, T2, T3, T4>(T1 p1, T2 p2, T3 p3, T4 p4) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
translator.PushByType(L, p2);
translator.PushByType(L, p3);
translator.PushByType(L, p4);
int error = LuaAPI.lua_pcall(L, 4, 0, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
LuaAPI.lua_settop(L, oldTop);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TResult Func<TResult>() {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
int error = LuaAPI.lua_pcall(L, 0, 1, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
TResult ret;
try {
translator.Get(L, -1, out ret);
} catch (Exception e) {
throw e;
} finally {
LuaAPI.lua_settop(L, oldTop);
}
return ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TResult Func<T1, TResult>(T1 p1) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
int error = LuaAPI.lua_pcall(L, 1, 1, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
TResult ret;
try {
translator.Get(L, -1, out ret);
} catch (Exception e) {
throw e;
} finally {
LuaAPI.lua_settop(L, oldTop);
}
return ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TResult Func<T1, T2, TResult>(T1 p1, T2 p2) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
translator.PushByType(L, p2);
int error = LuaAPI.lua_pcall(L, 2, 1, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
TResult ret;
try {
translator.Get(L, -1, out ret);
} catch (Exception e) {
throw e;
} finally {
LuaAPI.lua_settop(L, oldTop);
}
return ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TResult Func<T1, T2, T3, TResult>(T1 p1, T2 p2, T3 p3) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
translator.PushByType(L, p2);
translator.PushByType(L, p3);
int error = LuaAPI.lua_pcall(L, 3, 1, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
TResult ret;
try {
translator.Get(L, -1, out ret);
} catch (Exception e) {
throw e;
} finally {
LuaAPI.lua_settop(L, oldTop);
}
return ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TResult Func<T1, T2, T3, T4, TResult>(T1 p1, T2 p2, T3 p3, T4 p4) {
#if THREAD_SAFE || HOTFIX_ENABLE
lock(luaEnv.luaEnvLock) {
#endif
var L = luaEnv.L;
var translator = luaEnv.translator;
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef);
LuaAPI.lua_getref(L, luaReference);
translator.PushByType(L, p1);
translator.PushByType(L, p2);
translator.PushByType(L, p3);
translator.PushByType(L, p4);
int error = LuaAPI.lua_pcall(L, 4, 1, errFunc);
if (error != 0)
luaEnv.ThrowExceptionFromError(oldTop);
TResult ret;
try {
translator.Get(L, -1, out ret);
} catch (Exception e) {
throw e;
} finally {
LuaAPI.lua_settop(L, oldTop);
}
return ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
}
}