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JJBB/Assets/XLua/Gen/link.xml

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2024-08-23 15:49:34 +08:00

<linker>
<assembly fullname="mscorlib">
<type fullname="System.Object" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[System.Int32]" preserve="all"/>
<type fullname="System.Collections.Hashtable" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Object" preserve="all"/>
<type fullname="UnityEngine.Vector2" preserve="all"/>
<type fullname="UnityEngine.Vector3" preserve="all"/>
<type fullname="UnityEngine.Vector4" preserve="all"/>
<type fullname="UnityEngine.Quaternion" preserve="all"/>
<type fullname="UnityEngine.Color" preserve="all"/>
<type fullname="UnityEngine.Ray" preserve="all"/>
<type fullname="UnityEngine.Bounds" preserve="all"/>
<type fullname="UnityEngine.Ray2D" preserve="all"/>
<type fullname="UnityEngine.Time" preserve="all"/>
<type fullname="UnityEngine.GameObject" preserve="all"/>
<type fullname="UnityEngine.Component" preserve="all"/>
<type fullname="UnityEngine.Behaviour" preserve="all"/>
<type fullname="UnityEngine.Transform" preserve="all"/>
<type fullname="UnityEngine.Resources" preserve="all"/>
<type fullname="UnityEngine.TextAsset" preserve="all"/>
<type fullname="UnityEngine.Keyframe" preserve="all"/>
<type fullname="UnityEngine.AnimationCurve" preserve="all"/>
<type fullname="UnityEngine.MonoBehaviour" preserve="all"/>
<type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all"/>
<type fullname="UnityEngine.Renderer" preserve="all"/>
<type fullname="UnityEngine.Light" preserve="all"/>
<type fullname="UnityEngine.Mathf" preserve="all"/>
<type fullname="UnityEngine.Debug" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.AnimationClip" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule">
<type fullname="UnityEngine.ParticleSystem" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UnityWebRequestWWWModule">
<type fullname="UnityEngine.WWW" preserve="all"/>
</assembly>
<assembly fullname="Assembly-CSharp">
<type fullname="TableManagerLua" preserve="all"/>
<type fullname="LuaMain" preserve="all"/>
<type fullname="LuaUIBehaviour" preserve="all"/>
<type fullname="SdkControl" preserve="all"/>
</assembly>
</linker>