11 lines
338 B
C#
11 lines
338 B
C#
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using UnityEditor;
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using UnityEngine;
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public class CharacterInGameEditor : CharacterShaderEditor
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{
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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base.OnGUI(materialEditor, properties);
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var targetMat = (Material)materialEditor.target;
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FlowToggleShaderGui.FlowProcess(targetMat);
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}
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}
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