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JJBB/Assets/Project/Script/Plugin/NPCPresent.cs

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2024-08-23 15:49:34 +08:00
/********************************************************************
created: 2014/03/14
created: 14:3:2014 16:49
filename: NPCPresent.cs
author:
purpose: NPC表现类
*********************************************************************/
using UnityEngine;
using System.Collections;
public class NPCPresent : MonoBehaviour {
public NPCPresentChild dirChild;
public float m_terrainHeight = 20.0f;
public Color m_curColor = Color.white;
public string NPCName = "NPC";
public int NPCType = -1;
public int ClentOnly = 0;
private Vector3 m_localPosCache;
//private Vector3 m_headPosCache = new Vector3(0, 0, 1);
private float m_radius = 1;
public int DataID = 0;
void Start () {
SetRadius(1);
//SetHeight(m_terrainHeight);
}
void OnDrawGizmos()
{
SetColor(m_curColor);
m_localPosCache = transform.position;
m_localPosCache.y = 0;
transform.position = m_localPosCache;
m_localPosCache.y+= m_terrainHeight;
Vector3 curEularRot = transform.rotation.eulerAngles;
transform.rotation = Quaternion.Euler(0, curEularRot.y, 0);
Gizmos.color = m_curColor;
Gizmos.DrawSphere(m_localPosCache, m_radius);
}
public void SetRadius(float r)
{
if (null != dirChild)
{
m_radius = r;
Vector3 childPos = dirChild.transform.localPosition;
childPos.z = m_radius;
dirChild.transform.localPosition = childPos;
}
}
public void SetHeight(float h)
{
if (null != dirChild)
{
m_terrainHeight = h;
dirChild.SetHeight(h);
}
}
public void SetColor(Color color)
{
if (null != dirChild)
{
m_curColor = color;
dirChild.SetColor(color);
}
}
}