85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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using Module.Log;
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// 等级礼包提示UI
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// 用于辅助福利大厅的等级礼包
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// 在玩家可领取的前几级会一直存在与界面中,达到后特定等级才有跳转功能,转至福利大厅相关界面
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public class LevelGiftBagTip : MonoBehaviour {
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public Button getAward; // 礼包跳转按钮
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public Text desc; // 差距描述
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private int desLevel = -1; // 目标等级即多少级才能领取礼包
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private static LevelGiftBagTip instance;
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public static LevelGiftBagTip Instance
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{ get { return instance; } }
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private void Awake()
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{
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if(instance == null)
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{
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instance = this;
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getAward.onClick.AddListener(OnGetAwardBtnClick);
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}
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}
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// 该level是差距等级
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public void ShowLevel(int level, int desLevel = -1)
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{
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if(level > 0)
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{
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if(desLevel != -1)
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{
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this.desLevel = desLevel;
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}
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desc.text = StrDictionary.GetClientDictionaryString("#{64003}", level);
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}
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else if(level == 0)
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{
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if(desLevel != -1)
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{
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this.desLevel = desLevel;
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}
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desc.text = StrDictionary.GetClientDictionaryString("#{64004}");
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}
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// 如果是负数,则不正常,直接关闭
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else
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{
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LogModule.ErrorLog("Trying open LevelGiftBagTip, but the level in tip is less than 0, please check !");
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UIManager.CloseUI(UIInfo.LevelGiftBagTip);
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}
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}
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// 尝试关闭等级礼包提示,条件为当前已领取的最高等级大于目前显示的等级
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public void TryClose(int maxLevel)
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{
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if(maxLevel >= desLevel)
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{
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UIManager.CloseUI(UIInfo.LevelGiftBagTip);
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}
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}
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private void OnDestroy()
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{
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instance = null;
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}
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private void OnGetAwardBtnClick()
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{
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UIManager.ShowUI(UIInfo.WelfareRoot,
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(bool bSuccess, object param) =>
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{
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if(bSuccess)
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{
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// 等级礼包NodeID = 203
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WelfareRootCtr.Instance.OpenWith(251);
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}
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});
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}
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}
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