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JJBB/Assets/Project/Script/GameLogic/EventSystem/SceneMapFixData.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
public class SceneMapFixData : ScriptableObject
{
public string SceneName;
public Vector3 m_Pos;
public Vector3 m_EulerAngles;
public Vector2 m_SizeRect;
}