Files
JJBB/Assets/Project/Script/GUI/Message/GMPanel.cs

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2024-08-23 15:49:34 +08:00
using System.Collections.Generic;
using GCGame.Table;
using UnityEngine;
using UnityEngine.UI;
public class AttrInfo
{
public int m_attrType; //该属性的类型
public float m_attrValue; //该属性的值
public bool m_isChange; //该属性值是否有修改
public string m_name; //属性名字
public string m_sendKeyStr; //发送给服务器的格式化字符串
public int m_Type; // 属性属于哪一类型 0一级属性 1基础属性 2特殊属性 3效果属性 4元素属性 5资源属性 6技能等级属性
public AttrInfo(int type, string name, bool isChange, int attrType, float attrValue, string sendKey)
{
m_Type = type;
m_attrType = attrType;
m_name = name;
m_isChange = isChange;
m_attrValue = attrValue;
m_sendKeyStr = sendKey;
}
public void SendGmInfo()
{
// if (m_name == "灵玉" && PlatformHelper.UseSdk())
// {
// PlatformHelper.Pay(m_attrValue, "测试");
// }
// else
// {
var packet = (CG_GMCOMMAND) PacketDistributed.CreatePacket(MessageID.PACKET_CG_GMCOMMAND);
m_sendKeyStr = m_sendKeyStr.Replace(' ', ',');
packet.Cmd = string.Format(m_sendKeyStr, m_attrValue);
packet.SendPacket();
// }
}
}
public class GMPanel : MonoBehaviour
{
private readonly Dictionary<int, UIContainerBase> AttrParentObjs = new Dictionary<int, UIContainerBase>();
private readonly List<GameObject> m_clones = new List<GameObject>();
private readonly Dictionary<string, GameObject> m_Clones = new Dictionary<string, GameObject>();
//此处可以使用表格代替,看有没有必要使用表格
//所有面板上需要展示的信息
private readonly Dictionary<int, AttrInfo> m_info = new Dictionary<int, AttrInfo>
{
//一级属性
{
0,
new AttrInfo(0, "体质", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.CONSTITU) + "{0}")
},
{1, new AttrInfo(0, "精力", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.MORFIB) + "{0}")},
{
2,
new AttrInfo(0, "力量", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.STRENGTH) + "{0}")
},
{
3,
new AttrInfo(0, "智力", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.INTELLENG) + "{0}")
},
{4, new AttrInfo(0, "敏捷", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.AGILE) + "{0}")},
{
5,
new AttrInfo(0, "法术防御", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.MAGDEF) + "{0}")
},
//基础属性
{6, new AttrInfo(1, "等级", false, 0, 0, "inclevel,{0}")},
{7, new AttrInfo(1, "副本", false, 0, 0, "createfb {0} 1")},
{8, new AttrInfo(1, "最大生命", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.MAXHP) + "{0}")},
{9, new AttrInfo(1, "最大法力", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.MAXMP) + "{0}")},
{
10,
new AttrInfo(1, "法术攻击", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.MAGATTACK) + "{0}")
},
{
90,
new AttrInfo(1, "物理攻击", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.PYSATTACK) + "{0}")
},
{
11,
new AttrInfo(1, "治疗量", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.CUREAMOUNT) + "{0}")
},
{
12,
new AttrInfo(1, "物理防御", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.PYSDEF) + "{0}")
},
{
13,
new AttrInfo(1, "法术防御", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.MAGDEF) + "{0}")
},
{
14,
new AttrInfo(1, "晕命中", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.MAGDEF) + "{0}")
},
{15, new AttrInfo(1, "闪避", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.DODGE) + "{0}")},
{
16,
new AttrInfo(1, "暴击", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.CRITICAL) + "{0}")
},
{
17,
new AttrInfo(1, "暴抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DECRITICAL) + "{0}")
},
{
18,
new AttrInfo(1, "修为", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.ABILITYLEVEL) + "{0}")
},
//特殊属性
{19, new AttrInfo(2, "穿透", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.STRIKE) + "{0}")},
{
20,
new AttrInfo(2, "坚韧", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.DUCTICAL) + "{0}")
},
{
21,
new AttrInfo(2, "暴击伤害减免", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.CRITIMIS) + "{0}")
},
{
22,
new AttrInfo(2, "无视防御伤害", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.INGDEF) + "{0}")
},
{
23,
new AttrInfo(2, "固定伤害减免", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.REDUCEDAM) + "{0}")
},
{24, new AttrInfo(2, "对天玑伤害加成", false, 0, 0, "1")},
{25, new AttrInfo(2, "对六扇伤害加成", false, 0, 0, "1")},
{26, new AttrInfo(2, "对玄女伤害加成", false, 0, 0, "1")},
{27, new AttrInfo(2, "对蜀山伤害加成", false, 0, 0, "1")},
{
28,
new AttrInfo(2, "对宠物加成", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DAMGRATEADDPET) + "{0}")
},
{
29,
new AttrInfo(2, "对BOSS加成", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DAMGRATEADDBOSS) + "{0}")
},
{
30,
new AttrInfo(2, "对小怪加成", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DAMGRATEADDMONSTER) + "{0}")
},
//效果属性
{
31,
new AttrInfo(3, "眩晕增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DIZZYENHANCE) + "{0}")
},
{
32,
new AttrInfo(3, "眩晕抗性", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DIZZYEDEF) + "{0}")
},
{
33,
new AttrInfo(3, "沉默增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.SILENTENHANCE) + "{0}")
},
{
34,
new AttrInfo(3, "沉默抗性", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.SILENTDEF) + "{0}")
},
{
35,
new AttrInfo(3, "定身增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.IMMOBENHANCE) + "{0}")
},
{
36,
new AttrInfo(3, "定身抗性", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.IMMOBDEF) + "{0}")
},
{
37,
new AttrInfo(3, "击退增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.REPELENHANCE) + "{0}")
},
{
38,
new AttrInfo(3, "击退抗性", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.REPELDEF) + "{0}")
},
{
39,
new AttrInfo(3, "变羊增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.POLYMORPHENHANCE) + "{0}")
},
{
40,
new AttrInfo(3, "变羊抗性", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.POLYMORPHDEF) + "{0}")
},
{
41,
new AttrInfo(3, "昏迷增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.HMENHANCE) + "{0}")
},
{
42,
new AttrInfo(3, "昏迷抗性", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.HMDEF) + "{0}")
},
{
43,
new AttrInfo(3, "失明增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.SMENHANCE) + "{0}")
},
{
44,
new AttrInfo(3, "失明抗性", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.SMDEF) + "{0}")
},
{
45,
new AttrInfo(3, "石化增强", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.SHENHANCE) + "{0}")
},
{
46,
new AttrInfo(3, "石化抗性", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.SHDEF) + "{0}")
},
//元素属性
{
47,
new AttrInfo(4, "火抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.HUOGDEF) + "{0}")
},
{
48,
new AttrInfo(4, "忽视火抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.HUOGIGNDEF) + "{0}")
},
{49, new AttrInfo(4, "风抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.FGDEF) + "{0}")},
{
50,
new AttrInfo(4, "忽视风抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.FGIGNDEF) + "{0}")
},
{51, new AttrInfo(4, "毒抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.DUGDEF) + "{0}")},
{
52,
new AttrInfo(4, "忽视毒抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DUGIGNDEF) + "{0}")
},
{
53,
new AttrInfo(4, "幻抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.HUANGDEF) + "{0}")
},
{
54,
new AttrInfo(4, "忽视幻抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.HUANGIFNDEF) + "{0}")
},
{55, new AttrInfo(4, "光抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.GGDEF) + "{0}")},
{
56,
new AttrInfo(4, "忽视光抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.GGIGNDEF) + "{0}")
},
{57, new AttrInfo(4, "冰抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.DGDEF) + "{0}")},
{
58,
new AttrInfo(4, "忽视冰抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.BGIGNDEF) + "{0}")
},
{59, new AttrInfo(4, "电抗", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.DGDEF) + "{0}")},
{
60,
new AttrInfo(4, "忽视电抗", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.DGIGNDEF) + "{0}")
},
//资源属性
{
61,
new AttrInfo(5, "元宝", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.BIND_YUANBAO) + "{0}")
},
{
62,
new AttrInfo(5, "灵玉", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.YUANBAO) + "{0}")
},
{
63,
new AttrInfo(5, "银两", false, 0, 0, string.Format("setprop {0} ", (int) PropID.PropertyID.YINLIANG) + "{0}")
},
{
64,
new AttrInfo(5, "银票", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.BIND_YINLIANG) + "{0}")
},
//{65,new AttrInfo(5,"经验",false,0,0,"incexp,{0}")},
//{66,new AttrInfo(5,"专属经验",false,0,0,"incrprivateexp {0}")},
{
65,
new AttrInfo(5, "经验", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.PROPUSER_EXP) + "{0}")
},
{
66,
new AttrInfo(5, "专属经验", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.PRIVATEEXP) + "{0}")
},
{67, new AttrInfo(5, "帮贡", false, 0, 0, "inccontribute")},
{
68,
new AttrInfo(5, "关宁积分", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.GUANNING) + "{0}")
},
{
69,
new AttrInfo(5, "情谊积分", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.QINGYIZHI) + "{0}")
},
{
100,
new AttrInfo(5, "比武积分", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.FIGHTSCORE) + "{0}")
},
{
101,
new AttrInfo(5, "门派积分", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.CHAELLENGESCORE) + "{0}")
},
{
102,
new AttrInfo(5, "夺宝积分", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.SNATCHSCORE) + "{0}")
},
{
103,
new AttrInfo(5, "受赠积分", false, 0, 0,
string.Format("setprop {0} ", (int) PropID.PropertyID.SHOUZENG) + "{0}")
},
//技能等级
{71, new AttrInfo(6, "技能1等级", false, 0, 0, "1")},
{72, new AttrInfo(6, "技能2等级", false, 0, 0, "1")},
{73, new AttrInfo(6, "技能3等级", false, 0, 0, "1")},
{74, new AttrInfo(6, "技能4等级", false, 0, 0, "1")},
{75, new AttrInfo(6, "技能5等级", false, 0, 0, "1")},
{76, new AttrInfo(6, "技能6等级", false, 0, 0, "1")},
{77, new AttrInfo(6, "技能7等级", false, 0, 0, "1")},
{78, new AttrInfo(6, "技能8等级", false, 0, 0, "1")},
{79, new AttrInfo(6, "技能9等级", false, 0, 0, "1")},
{80, new AttrInfo(6, "技能10等级", false, 0, 0, "1")},
//功能玩法
{81, new AttrInfo(7, "吉星高照", false, 0, 0, "1")},
{82, new AttrInfo(7, "守财奴", false, 0, 0, "1")},
{83, new AttrInfo(7, "采薇", false, 0, 0, "1")},
{84, new AttrInfo(7, "帮会大贼", false, 0, 0, "1")},
{85, new AttrInfo(7, "科举答题", false, 0, 0, "1")},
{86, new AttrInfo(7, "帮会跑商", false, 0, 0, "1")},
{87, new AttrInfo(7, "货运任务", false, 0, 0, "1")},
{88, new AttrInfo(7, "关宁战场", false, 0, 0, "1")},
{89, new AttrInfo(7, "帮派战场", false, 0, 0, "1")}
};
public UIContainerBase _BaseItemsContainer; //基础属性框
public UIContainerBase _DataItemsContainer; //元素属性框
public UIContainerBase _EffectItemsContainer; //效果属性框
public UIContainerBase _FirstItemsContainer; //一级属性框
public UIContainerBase _FunItemsContainer; //功能玩法属性框
public UIContainerBase _ResourceItemsContainer; //资源属性框
public UIContainerBase _SkillItemsContainer; //技能属性框
public UIContainerBase _SpecialItemsContainer; //特殊属性框
public GameObject AddItemWnd; //添加物品
public GameObject AttrInfoWnd; //属性面板
public GameObject FunInfoWnd; //功能面板
public InputField m_ClassID;
public InputField m_inputNum;
public InputField m_SearchName;
public InputField m_SubClassID;
//宠物
public GameObject PetItemObj;
private void Start()
{
AttrParentObjs.Add(0, _FirstItemsContainer);
AttrParentObjs.Add(1, _BaseItemsContainer);
AttrParentObjs.Add(2, _SpecialItemsContainer);
AttrParentObjs.Add(3, _EffectItemsContainer);
AttrParentObjs.Add(4, _DataItemsContainer);
AttrParentObjs.Add(5, _ResourceItemsContainer);
AttrParentObjs.Add(6, _SkillItemsContainer);
AttrParentObjs.Add(7, _FunItemsContainer);
ShowAttrWnd();
//开启UI时激活聊天框GM按钮
FunctionButtonLogic.Instance()._BtnGM.SetActive(true);
}
public void ShowItemsWnd()
{
if (AttrInfoWnd != null)
AttrInfoWnd.SetActive(false);
if (FunInfoWnd != null)
FunInfoWnd.SetActive(false);
if (AddItemWnd != null)
AddItemWnd.SetActive(true);
ShowItems();
}
public void ShowAttrWnd()
{
if (AttrInfoWnd != null)
AttrInfoWnd.SetActive(true);
if (FunInfoWnd != null)
FunInfoWnd.SetActive(false);
if (AddItemWnd != null)
AddItemWnd.SetActive(false);
InitAttarContent(0);
InitAttarContent(1);
InitAttarContent(2);
InitAttarContent(3);
InitAttarContent(4);
}
public void ShowFunWnd()
{
if (AttrInfoWnd != null)
AttrInfoWnd.SetActive(false);
if (FunInfoWnd != null)
FunInfoWnd.SetActive(true);
if (AddItemWnd != null)
AddItemWnd.SetActive(false);
InitAttarContent(5);
InitAttarContent(6);
InitAttarContent(7);
}
public void InitAttarContent(int type)
{
var Valus = new List<AttrInfo>(m_info.Values);
var showItems = new List<AttrInfo>();
for (var i = 0; i < Valus.Count; i++)
{
var info = Valus[i];
if (info.m_Type == type) showItems.Add(info);
}
AttrParentObjs[type].InitContentItem(showItems);
}
public void OnAttrInputChange(int index, InputField input)
{
if (input == null)
return;
if (m_info.ContainsKey(index) == false)
return;
float value = 0;
float.TryParse(input.text, out value);
m_info[index].m_attrValue = value;
}
public void OnCloseClick()
{
UIManager.CloseUI(UIInfo.GMWnd);
}
public void OnOkBtnClick()
{
var valus = new List<AttrInfo>(m_info.Values);
for (var i = 0; i < valus.Count; i++)
{
var info = valus[i];
if (info.m_isChange)
{
info.m_isChange = false;
info.SendGmInfo();
}
}
UIManager.CloseUI(UIInfo.GMWnd);
}
public void SearchItem()
{
if (m_SearchName == null)
return;
if (m_Clones == null)
return;
if (m_Clones.ContainsKey(m_SearchName.text))
m_Clones[m_SearchName.text].transform.SetAsFirstSibling();
else
ShowSearchItems();
}
public void ShowSearchItems()
{
var items = TableManager.GetCommonItem().Values;
for (var i = 0; i < m_clones.Count; i++)
{
m_clones[i].transform.SetParent(null);
m_clones[i].SetActive(false);
Destroy(m_clones[i]);
}
m_clones.Clear();
m_Clones.Clear();
foreach (var item in items)
if (item.Id.ToString() == m_SearchName.text || item.Name.Contains(m_SearchName.text))
{
var newObj = Instantiate(PetItemObj);
if (newObj == null)
continue;
newObj.SetActive(true);
newObj.transform.SetParent(PetItemObj.transform.parent);
newObj.transform.localPosition = Vector3.zero;
newObj.transform.localScale = PetItemObj.transform.localScale;
m_Clones[item.Name] = newObj;
m_clones.Add(newObj);
var image = newObj.GetComponentInChildren<Image>();
if (image != null)
{
LoadAssetBundle.Instance.SetImageSprite(image, item.Icon);
if (item.QualityEffect > 0)
CommonItemContainerItem.ShowQualityEffect(true, item.QualityEffect, image.transform);
else
CommonItemContainerItem.ShowQualityEffect(false, item.QualityEffect, image.transform);
}
var texts = newObj.GetComponentsInChildren<Text>();
for (var i = 0; i < texts.Length; i++)
{
if (texts[i].name == "Name") texts[i].text = item.Name;
if (texts[i].name == "Id1") texts[i].text = item.ClassID.ToString();
if (texts[i].name == "Id2") texts[i].text = item.SubClassID.ToString();
}
var itemId = item.Id;
var btn = newObj.GetComponentInChildren<Button>();
if (btn != null)
btn.onClick.AddListener(delegate
{
var num = 1;
if (m_inputNum != null) int.TryParse(m_inputNum.text, out num);
if (num <= 0)
num = 1;
var packet = (CG_GMCOMMAND) PacketDistributed.CreatePacket(MessageID.PACKET_CG_GMCOMMAND);
packet.Cmd = string.Format("item,{0},{1}", itemId, num);
packet.SendPacket();
});
}
}
public void ShowItems()
{
var items = TableManager.GetCommonItem().Values;
var classId = -1;
var subClassId = -1;
int.TryParse(m_ClassID.text, out classId);
int.TryParse(m_SubClassID.text, out subClassId);
if (classId == -1)
return;
for (var i = 0; i < m_clones.Count; i++)
{
m_clones[i].transform.SetParent(null);
m_clones[i].SetActive(false);
Destroy(m_clones[i]);
}
m_clones.Clear();
m_Clones.Clear();
foreach (var item in items)
if (item.ClassID == classId)
{
if (subClassId > 0)
if (item.SubClassID != subClassId)
continue;
var newObj = Instantiate(PetItemObj);
if (newObj == null)
continue;
newObj.SetActive(true);
newObj.transform.SetParent(PetItemObj.transform.parent);
newObj.transform.localPosition = Vector3.zero;
newObj.transform.localScale = PetItemObj.transform.localScale;
m_Clones[item.Name] = newObj;
m_clones.Add(newObj);
var image = newObj.GetComponentInChildren<Image>();
if (image != null)
{
LoadAssetBundle.Instance.SetImageSprite(image, item.Icon);
if (item.QualityEffect > 0)
CommonItemContainerItem.ShowQualityEffect(true, item.QualityEffect, image.transform);
else
CommonItemContainerItem.ShowQualityEffect(false, item.QualityEffect, image.transform);
}
var texts = newObj.GetComponentsInChildren<Text>();
for (var i = 0; i < texts.Length; i++)
{
if (texts[i].name == "Name") texts[i].text = item.Name;
if (texts[i].name == "Id1") texts[i].text = item.ClassID.ToString();
if (texts[i].name == "Id2") texts[i].text = item.SubClassID.ToString();
}
var itemId = item.Id;
var btn = newObj.GetComponentInChildren<Button>();
if (btn != null)
btn.onClick.AddListener(delegate
{
var num = 1;
if (m_inputNum != null) int.TryParse(m_inputNum.text, out num);
if (num <= 0)
num = 1;
var packet = (CG_GMCOMMAND) PacketDistributed.CreatePacket(MessageID.PACKET_CG_GMCOMMAND);
packet.Cmd = string.Format("item,{0},{1}", itemId, num);
packet.SendPacket();
});
}
}
//开启坐骑
public void OnOpenRideTestBtnClick()
{
var req = (CG_REQ_ADVANCE) PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_ADVANCE);
req.SetOptionType((int) AdvanceBase.ReqType.ADVANCE_OPTION);
req.SetType((int) AdvanceBase.AdvanceType.Ride);
req.SetParam1(1); //自动购买
req.SetParam2(0);
req.SendPacket();
}
public void OpenAdvancepanel(int type)
{
var req = (CG_REQ_ADVANCE) PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_ADVANCE);
req.SetOptionType((int) AdvanceBase.ReqType.ADVANCE_OPTION);
req.SetType(type);
req.SetParam1(1); //自动购买
req.SetParam2(0);
req.SendPacket();
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate(bool bSucess, object param)
{
if (bSucess) AdvanceMountPanelCtr.Instance.SetAdvanceType(type);
});
}
//婚姻入口
public void OnWeedingBtnClick()
{
UIManager.ShowUI(UIInfo.MarryRoot);
}
#region other
public InputField _SceneIDText;
public InputField _MenCntText;
public InputField _DifficultText;
public void CopySceneTest()
{
CommunityLogic.ShowMyCommunityRoot();
}
public void SkipGuide()
{
Guide.Instance.UpdateGuideID(100);
if (FunctionButtonLogic.Instance())
{
var btnFuncs = FunctionButtonLogic.Instance().gameObject.GetComponentsInChildren<BtnFunc>(true);
for (var i = 0; i < btnFuncs.Length; ++i) btnFuncs[i].UpdateFuncState();
}
if (FunctionExLogic.Instance())
{
var btnFuncs = FunctionExLogic.Instance().gameObject.GetComponentsInChildren<BtnFunc>(true);
for (var i = 0; i < btnFuncs.Length; ++i) btnFuncs[i].UpdateFuncState();
}
ExtraFunTipRoot.Instance().UpdateEquipEnhance();
}
#endregion
#region guide test
public InputField _GuideIDInput;
public void OnGuideTest()
{
var guideID = int.Parse(_GuideIDInput.text);
GuideLogic.StartGuide(guideID);
}
#endregion
}