47 lines
866 B
C#
47 lines
866 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.Item;
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using System.Collections.Generic;
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using GCGame.Table;
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public class MarketMoneyCheckLog : UIControllerBase<MarketMoneyCheckLog>
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{
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void Start()
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{
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_Tips.text = StrDictionary.GetClientDictionaryString("#{6367}");
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}
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// Use this for initialization
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void OnEnable ()
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{
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SetInstance(this);
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}
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void OnDisable()
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{
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SetInstance(null);
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}
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// Update is called once per frame
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void Update ()
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{
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}
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#region
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public Text _Tips;
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public UIContainerBase _DateContainer;
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public void InitCheckLog(GC_RET_USER_SHOP_CHECK_MONEY packet)
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{
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//_Tips.text = StrDictionary.GetClientDictionaryString("#{6367}");
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_DateContainer.InitContentItem(packet.userShopCheckMoneyList);
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}
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#endregion
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}
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