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JJBB/Assets/Project/Shader/T4MBase.cginc

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2024-08-23 15:49:34 +08:00
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#ifndef T4M_BASE_INCLUDE
#define T4M_BASE_INCLUDE
#include "UnityGiBase.cginc"
#define COLOR_FRAG \
float2 uv_0 = TRANSFORM_TEX(i.uv, _Splat0); \
float2 uv_1 = TRANSFORM_TEX(i.uv, _Splat1); \
float2 uv_2 = TRANSFORM_TEX(i.uv, _Splat2); \
float2 uv_3 = TRANSFORM_TEX(i.uv, _Splat3); \
fixed4 splat_0 = tex2D(_Splat0, uv_0); \
fixed4 splat_1 = tex2D(_Splat1, uv_1); \
fixed4 splat_2 = tex2D(_Splat2, uv_2); \
fixed4 splat_3 = tex2D(_Splat3, uv_3); \
fixed4 control = tex2D(_Control, i.uv); \
fixed4 c = splat_0 * control.r + splat_1 * control.g + splat_2 * control.b + splat_3 * control.a
uniform sampler2D _Splat0, _Splat1, _Splat2, _Splat3, _Control;
uniform float4 _Splat0_ST, _Splat1_ST, _Splat2_ST, _Splat3_ST;
uniform half _Emission;
#endif