22 lines
935 B
C#
22 lines
935 B
C#
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using UnityEngine;
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public class WuChangSubLinkController : LinkFxController
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{
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protected override bool isBillboard
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{
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get { return true; }
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}
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protected override MeshRenderer RegisterMeshMaterials()
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{
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materialRecords = new LinkFxMaterialRecord[3];
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var meshRenderer0 = transform.Find("MainLink").GetComponent<MeshRenderer>();
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materialRecords[0] =
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new LinkFxMaterialRecord(meshRenderer0.material, new[] {"_dif", "_node_1489_copy", "_alpha"});
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var meshRenderer1 = transform.Find("BlackLayer_0").GetComponent<MeshRenderer>();
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materialRecords[1] = new LinkFxMaterialRecord(meshRenderer1.material, new[] {"_dif", "_wenli"});
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var meshRenderer3 = transform.Find("BlackLayer_1").GetComponent<MeshRenderer>();
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materialRecords[2] = new LinkFxMaterialRecord(meshRenderer3.material, new[] {"_dif", "_wenli"});
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return meshRenderer0;
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}
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}
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