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JJBB/Assets/Project/Script/Player/Team/NearbyPlayer.cs

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2024-08-23 15:49:34 +08:00
/********************************************************************************
* NearbyPlayer.cs
* \Script\Player\Team\NearbyPlayer.cs
*
* 2014-02-10
*
*
*
*********************************************************************************/
using UnityEngine;
using System;
using System.Collections;
using Games.GlobeDefine;
public class NearbyPlayer
{
public NearbyPlayer()
{
CleanUp();
}
public void CleanUp()
{
m_Guid = GlobeVar.INVALID_GUID;
m_szName = "";
m_nLevel = 0;
m_nProfession = 0;
m_nCombatNum = 0;
}
public bool IsValid()
{
return (m_Guid != GlobeVar.INVALID_GUID);
}
private UInt64 m_Guid; //玩家GUID
public UInt64 Guid
{
get { return m_Guid; }
set { m_Guid = value; }
}
private string m_szName; //玩家名字
public string Name
{
get { return m_szName; }
set { m_szName = value; }
}
private int m_nLevel; //玩家等级
public int Level
{
get { return m_nLevel; }
set { m_nLevel = value; }
}
private int m_nProfession; //玩家职业
public int Profession
{
get { return m_nProfession; }
set { m_nProfession = value; }
}
private int m_nCombatNum; //战斗力
public int CombatNum
{
get { return m_nCombatNum; }
set { m_nCombatNum = value; }
}
}