71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
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/********************************************************************************
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* 文件名: NearbyPlayer.cs
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* 全路径: \Script\Player\Team\NearbyPlayer.cs
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* 创建人: 李嘉
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* 创建时间:2014-02-10
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*
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* 功能说明:附近玩家基础数据
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* 修改记录:
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*********************************************************************************/
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using UnityEngine;
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using System;
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using System.Collections;
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using Games.GlobeDefine;
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public class NearbyPlayer
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{
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public NearbyPlayer()
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{
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CleanUp();
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}
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public void CleanUp()
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{
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m_Guid = GlobeVar.INVALID_GUID;
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m_szName = "";
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m_nLevel = 0;
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m_nProfession = 0;
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m_nCombatNum = 0;
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}
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public bool IsValid()
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{
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return (m_Guid != GlobeVar.INVALID_GUID);
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}
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private UInt64 m_Guid; //玩家GUID
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public UInt64 Guid
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{
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get { return m_Guid; }
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set { m_Guid = value; }
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}
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private string m_szName; //玩家名字
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public string Name
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{
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get { return m_szName; }
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set { m_szName = value; }
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}
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private int m_nLevel; //玩家等级
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public int Level
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{
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get { return m_nLevel; }
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set { m_nLevel = value; }
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}
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private int m_nProfession; //玩家职业
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public int Profession
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{
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get { return m_nProfession; }
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set { m_nProfession = value; }
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}
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private int m_nCombatNum; //战斗力
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public int CombatNum
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{
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get { return m_nCombatNum; }
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set { m_nCombatNum = value; }
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}
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}
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