120 lines
3.1 KiB
C#
120 lines
3.1 KiB
C#
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//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_StroyCopy{
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public const string TAB_FILE_DATA = "StroyCopy";
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private const int _varCount = 24;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_StroyCopy()
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{
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}
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public Tab_StroyCopy(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Name = segments[2].Trim();
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EasyFubenId = int.Parse(segments[3]);
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HeroFubenId = int.Parse(segments[4]);
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Tips = segments[5].Trim();
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Level = int.Parse(segments[6]);
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BossId = int.Parse(segments[7]);
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EasyPower = int.Parse(segments[8]);
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HeroPower = int.Parse(segments[9]);
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EasyDrop[0] = segments[10].Trim();
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EasyDrop[1] = segments[11].Trim();
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EasyDrop[2] = segments[12].Trim();
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EasyDrop[3] = segments[13].Trim();
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HeroDrop[0] = segments[14].Trim();
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HeroDrop[1] = segments[15].Trim();
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HeroDrop[2] = segments[16].Trim();
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HeroDrop[3] = segments[17].Trim();
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LimitMissionId = int.Parse(segments[18]);
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EnumType = int.Parse(segments[19]);
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HeroTeamTargetId = int.Parse(segments[20]);
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MinLevel = int.Parse(segments[21]);
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MaxLevel = int.Parse(segments[22]);
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CanSingle = int.Parse(segments[23]);
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CanTeam = int.Parse(segments[24]);
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}
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public int Id { get; private set; }
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public string Name { get; private set; }
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public int EasyFubenId { get; private set; }
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public int HeroFubenId { get; private set; }
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public string Tips { get; private set; }
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public int Level { get; private set; }
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public int BossId { get; private set; }
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public int EasyPower { get; private set; }
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public int HeroPower { get; private set; }
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public readonly string[] EasyDrop = new string[4];
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public int getEasyDropCount() { return EasyDrop.Length; }
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public string GetEasyDropbyIndex(int idx)
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{
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if(idx >= 0 && idx < EasyDrop.Length)
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return EasyDrop[idx];
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return default(string);
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}
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public readonly string[] HeroDrop = new string[4];
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public int getHeroDropCount() { return HeroDrop.Length; }
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public string GetHeroDropbyIndex(int idx)
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{
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if(idx >= 0 && idx < HeroDrop.Length)
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return HeroDrop[idx];
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return default(string);
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}
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public int LimitMissionId { get; private set; }
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public int EnumType { get; private set; }
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public int HeroTeamTargetId { get; private set; }
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public int MinLevel { get; private set; }
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public int MaxLevel { get; private set; }
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public int CanSingle { get; private set; }
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public int CanTeam { get; private set; }
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}
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}
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