JJBB/Assets/Project/Script/GameTables/Table_SkillActive.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_SkillActive{
public const string TAB_FILE_DATA = "SkillActive";
private const int _varCount = 8;
public int GetId()
{
return Index;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_SkillActive()
{
}
public Tab_SkillActive(string line)
{
var segments = line.Split('\t');
Index = int.Parse(segments[0]);
Profession = int.Parse(segments[2]);
AwardType[0] = int.Parse(segments[3]);
AwardType[1] = int.Parse(segments[6]);
AwardId[0] = int.Parse(segments[4]);
AwardId[1] = int.Parse(segments[7]);
AwardVal[0] = int.Parse(segments[5]);
AwardVal[1] = int.Parse(segments[8]);
}
public int Index { get; private set; }
public int Profession { get; private set; }
public readonly int[] AwardType = new int[2];
public int getAwardTypeCount() { return AwardType.Length; }
public int GetAwardTypebyIndex(int idx)
{
if(idx >= 0 && idx < AwardType.Length)
return AwardType[idx];
return default(int);
}
public readonly int[] AwardId = new int[2];
public int getAwardIdCount() { return AwardId.Length; }
public int GetAwardIdbyIndex(int idx)
{
if(idx >= 0 && idx < AwardId.Length)
return AwardId[idx];
return default(int);
}
public readonly int[] AwardVal = new int[2];
public int getAwardValCount() { return AwardVal.Length; }
public int GetAwardValbyIndex(int idx)
{
if(idx >= 0 && idx < AwardVal.Length)
return AwardVal[idx];
return default(int);
}
}
}