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JJBB/Assets/Project/Script/GameTables/Table_PrivilegeVip.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_PrivilegeVip{
public const string TAB_FILE_DATA = "PrivilegeVip";
private const int _varCount = 31;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_PrivilegeVip()
{
}
public Tab_PrivilegeVip(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
VipType = int.Parse(segments[3]);
Tips = segments[4].Trim();
ModelID = segments[5].Trim();
MoneyType = int.Parse(segments[6]);
MoneyNum = int.Parse(segments[7]);
Time = int.Parse(segments[8]);
LevelUpItem = int.Parse(segments[9]);
UpItemDesc = segments[10].Trim();
Item[0] = int.Parse(segments[11]);
Item[1] = int.Parse(segments[13]);
Item[2] = int.Parse(segments[15]);
Item[3] = int.Parse(segments[17]);
Num[0] = int.Parse(segments[12]);
Num[1] = int.Parse(segments[14]);
Num[2] = int.Parse(segments[16]);
Num[3] = int.Parse(segments[18]);
FunctionID[0] = int.Parse(segments[19]);
FunctionID[1] = int.Parse(segments[20]);
StrId = int.Parse(segments[21]);
RewShow[0] = int.Parse(segments[22]);
RewShow[1] = int.Parse(segments[24]);
RewShow[2] = int.Parse(segments[26]);
RewShow[3] = int.Parse(segments[28]);
RewShowNum[0] = int.Parse(segments[23]);
RewShowNum[1] = int.Parse(segments[25]);
RewShowNum[2] = int.Parse(segments[27]);
RewShowNum[3] = int.Parse(segments[29]);
CombatVal = int.Parse(segments[30]);
OutTimeDesc = int.Parse(segments[31]);
}
public int Id { get; private set; }
public string Name { get; private set; }
public int VipType { get; private set; }
public string Tips { get; private set; }
public string ModelID { get; private set; }
public int MoneyType { get; private set; }
public int MoneyNum { get; private set; }
public int Time { get; private set; }
public int LevelUpItem { get; private set; }
public string UpItemDesc { get; private set; }
public readonly int[] Item = new int[4];
public int getItemCount() { return Item.Length; }
public int GetItembyIndex(int idx)
{
if(idx >= 0 && idx < Item.Length)
return Item[idx];
return default(int);
}
public readonly int[] Num = new int[4];
public int getNumCount() { return Num.Length; }
public int GetNumbyIndex(int idx)
{
if(idx >= 0 && idx < Num.Length)
return Num[idx];
return default(int);
}
public readonly int[] FunctionID = new int[2];
public int getFunctionIDCount() { return FunctionID.Length; }
public int GetFunctionIDbyIndex(int idx)
{
if(idx >= 0 && idx < FunctionID.Length)
return FunctionID[idx];
return default(int);
}
public int StrId { get; private set; }
public readonly int[] RewShow = new int[4];
public int getRewShowCount() { return RewShow.Length; }
public int GetRewShowbyIndex(int idx)
{
if(idx >= 0 && idx < RewShow.Length)
return RewShow[idx];
return default(int);
}
public readonly int[] RewShowNum = new int[4];
public int getRewShowNumCount() { return RewShowNum.Length; }
public int GetRewShowNumbyIndex(int idx)
{
if(idx >= 0 && idx < RewShowNum.Length)
return RewShowNum[idx];
return default(int);
}
public int CombatVal { get; private set; }
public int OutTimeDesc { get; private set; }
}
}