156 lines
4.3 KiB
C#
156 lines
4.3 KiB
C#
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//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_MissionBonus{
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public const string TAB_FILE_DATA = "MissionBonus";
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private const int _varCount = 28;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_MissionBonus()
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{
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}
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public Tab_MissionBonus(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Money = int.Parse(segments[2]);
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BindYuanBao = int.Parse(segments[3]);
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Exp = int.Parse(segments[4]);
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ToolID[0] = int.Parse(segments[5]);
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ToolID[1] = int.Parse(segments[8]);
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ToolNum[0] = int.Parse(segments[6]);
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ToolNum[1] = int.Parse(segments[9]);
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ToolBind[0] = int.Parse(segments[7]);
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ToolBind[1] = int.Parse(segments[10]);
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ProfessionItemID[0] = int.Parse(segments[11]);
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ProfessionItemID[1] = int.Parse(segments[13]);
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ProfessionItemID[2] = int.Parse(segments[15]);
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ProfessionItemID[3] = int.Parse(segments[17]);
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ProfessionNum[0] = int.Parse(segments[12]);
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ProfessionNum[1] = int.Parse(segments[14]);
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ProfessionNum[2] = int.Parse(segments[16]);
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ProfessionNum[3] = int.Parse(segments[18]);
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ChoosedItemNum = int.Parse(segments[19]);
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ItemID[0] = int.Parse(segments[20]);
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ItemID[1] = int.Parse(segments[23]);
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ItemID[2] = int.Parse(segments[26]);
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ItemNum[0] = int.Parse(segments[21]);
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ItemNum[1] = int.Parse(segments[24]);
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ItemNum[2] = int.Parse(segments[27]);
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ItemBind[0] = int.Parse(segments[22]);
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ItemBind[1] = int.Parse(segments[25]);
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ItemBind[2] = int.Parse(segments[28]);
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}
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public int Id { get; private set; }
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public int Money { get; private set; }
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public int BindYuanBao { get; private set; }
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public int Exp { get; private set; }
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public readonly int[] ToolID = new int[2];
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public int getToolIDCount() { return ToolID.Length; }
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public int GetToolIDbyIndex(int idx)
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{
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if(idx >= 0 && idx < ToolID.Length)
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return ToolID[idx];
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return default(int);
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}
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public readonly int[] ToolNum = new int[2];
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public int getToolNumCount() { return ToolNum.Length; }
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public int GetToolNumbyIndex(int idx)
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{
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if(idx >= 0 && idx < ToolNum.Length)
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return ToolNum[idx];
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return default(int);
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}
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public readonly int[] ToolBind = new int[2];
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public int getToolBindCount() { return ToolBind.Length; }
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public int GetToolBindbyIndex(int idx)
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{
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if(idx >= 0 && idx < ToolBind.Length)
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return ToolBind[idx];
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return default(int);
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}
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public readonly int[] ProfessionItemID = new int[4];
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public int getProfessionItemIDCount() { return ProfessionItemID.Length; }
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public int GetProfessionItemIDbyIndex(int idx)
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{
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if(idx >= 0 && idx < ProfessionItemID.Length)
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return ProfessionItemID[idx];
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return default(int);
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}
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public readonly int[] ProfessionNum = new int[4];
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public int getProfessionNumCount() { return ProfessionNum.Length; }
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public int GetProfessionNumbyIndex(int idx)
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{
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if(idx >= 0 && idx < ProfessionNum.Length)
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return ProfessionNum[idx];
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return default(int);
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}
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public int ChoosedItemNum { get; private set; }
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public readonly int[] ItemID = new int[3];
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public int getItemIDCount() { return ItemID.Length; }
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public int GetItemIDbyIndex(int idx)
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{
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if(idx >= 0 && idx < ItemID.Length)
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return ItemID[idx];
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return default(int);
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}
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public readonly int[] ItemNum = new int[3];
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public int getItemNumCount() { return ItemNum.Length; }
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public int GetItemNumbyIndex(int idx)
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{
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if(idx >= 0 && idx < ItemNum.Length)
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return ItemNum[idx];
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return default(int);
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}
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public readonly int[] ItemBind = new int[3];
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public int getItemBindCount() { return ItemBind.Length; }
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public int GetItemBindbyIndex(int idx)
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{
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if(idx >= 0 && idx < ItemBind.Length)
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return ItemBind[idx];
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return default(int);
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}
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}
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}
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