JJBB/Assets/Project/Script/GameTables/Table_MagicWeaponDressAttr.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_MagicWeaponDressAttr{
public const string TAB_FILE_DATA = "MagicWeaponDressAttr";
private const int _varCount = 45;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_MagicWeaponDressAttr()
{
}
public Tab_MagicWeaponDressAttr(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
ReplaceId[0] = int.Parse(segments[2]);
ReplaceId[1] = int.Parse(segments[3]);
ReplaceId[2] = int.Parse(segments[4]);
ReplaceId[3] = int.Parse(segments[5]);
MagicWeaponId[0] = int.Parse(segments[6]);
MagicWeaponId[1] = int.Parse(segments[7]);
MagicWeaponId[2] = int.Parse(segments[8]);
MagicWeaponId[3] = int.Parse(segments[9]);
MagicWeaponId[4] = int.Parse(segments[10]);
SuitPropId[0] = int.Parse(segments[11]);
SuitPropId[1] = int.Parse(segments[14]);
SuitPropId[2] = int.Parse(segments[18]);
SuitPropId[3] = int.Parse(segments[21]);
SuitPropId[4] = int.Parse(segments[25]);
SuitPropId[5] = int.Parse(segments[28]);
SuitPropId[6] = int.Parse(segments[32]);
SuitPropId[7] = int.Parse(segments[35]);
SuitPropId[8] = int.Parse(segments[39]);
SuitPropId[9] = int.Parse(segments[42]);
SuitSubPropId[0] = int.Parse(segments[12]);
SuitSubPropId[1] = int.Parse(segments[15]);
SuitSubPropId[2] = int.Parse(segments[19]);
SuitSubPropId[3] = int.Parse(segments[22]);
SuitSubPropId[4] = int.Parse(segments[26]);
SuitSubPropId[5] = int.Parse(segments[29]);
SuitSubPropId[6] = int.Parse(segments[33]);
SuitSubPropId[7] = int.Parse(segments[36]);
SuitSubPropId[8] = int.Parse(segments[40]);
SuitSubPropId[9] = int.Parse(segments[43]);
SuitSubPropVal[0] = int.Parse(segments[13]);
SuitSubPropVal[1] = int.Parse(segments[16]);
SuitSubPropVal[2] = int.Parse(segments[20]);
SuitSubPropVal[3] = int.Parse(segments[23]);
SuitSubPropVal[4] = int.Parse(segments[27]);
SuitSubPropVal[5] = int.Parse(segments[30]);
SuitSubPropVal[6] = int.Parse(segments[34]);
SuitSubPropVal[7] = int.Parse(segments[37]);
SuitSubPropVal[8] = int.Parse(segments[41]);
SuitSubPropVal[9] = int.Parse(segments[44]);
SkillID[0] = int.Parse(segments[17]);
SkillID[1] = int.Parse(segments[24]);
SkillID[2] = int.Parse(segments[31]);
SkillID[3] = int.Parse(segments[38]);
SkillID[4] = int.Parse(segments[45]);
}
public int Id { get; private set; }
public readonly int[] ReplaceId = new int[4];
public int getReplaceIdCount() { return ReplaceId.Length; }
public int GetReplaceIdbyIndex(int idx)
{
if(idx >= 0 && idx < ReplaceId.Length)
return ReplaceId[idx];
return default(int);
}
public readonly int[] MagicWeaponId = new int[5];
public int getMagicWeaponIdCount() { return MagicWeaponId.Length; }
public int GetMagicWeaponIdbyIndex(int idx)
{
if(idx >= 0 && idx < MagicWeaponId.Length)
return MagicWeaponId[idx];
return default(int);
}
public readonly int[] SuitPropId = new int[10];
public int getSuitPropIdCount() { return SuitPropId.Length; }
public int GetSuitPropIdbyIndex(int idx)
{
if(idx >= 0 && idx < SuitPropId.Length)
return SuitPropId[idx];
return default(int);
}
public readonly int[] SuitSubPropId = new int[10];
public int getSuitSubPropIdCount() { return SuitSubPropId.Length; }
public int GetSuitSubPropIdbyIndex(int idx)
{
if(idx >= 0 && idx < SuitSubPropId.Length)
return SuitSubPropId[idx];
return default(int);
}
public readonly int[] SuitSubPropVal = new int[10];
public int getSuitSubPropValCount() { return SuitSubPropVal.Length; }
public int GetSuitSubPropValbyIndex(int idx)
{
if(idx >= 0 && idx < SuitSubPropVal.Length)
return SuitSubPropVal[idx];
return default(int);
}
public readonly int[] SkillID = new int[5];
public int getSkillIDCount() { return SkillID.Length; }
public int GetSkillIDbyIndex(int idx)
{
if(idx >= 0 && idx < SkillID.Length)
return SkillID[idx];
return default(int);
}
}
}