JJBB/Assets/Project/Script/GameTables/Table_GuildFreightPool.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_GuildFreightPool{
public const string TAB_FILE_DATA = "GuildFreightPool";
private const int _varCount = 29;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_GuildFreightPool()
{
}
public Tab_GuildFreightPool(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
ItemName = segments[2].Trim();
ItemId = int.Parse(segments[3]);
ItemNum = int.Parse(segments[4]);
LevelSec[0] = int.Parse(segments[5]);
LevelSec[1] = int.Parse(segments[10]);
LevelSec[2] = int.Parse(segments[15]);
LevelSec[3] = int.Parse(segments[20]);
LevelSec[4] = int.Parse(segments[25]);
Exp[0] = int.Parse(segments[6]);
Exp[1] = int.Parse(segments[11]);
Exp[2] = int.Parse(segments[16]);
Exp[3] = int.Parse(segments[21]);
Exp[4] = int.Parse(segments[26]);
YinLiang[0] = int.Parse(segments[7]);
YinLiang[1] = int.Parse(segments[12]);
YinLiang[2] = int.Parse(segments[17]);
YinLiang[3] = int.Parse(segments[22]);
YinLiang[4] = int.Parse(segments[27]);
Contribute[0] = int.Parse(segments[8]);
Contribute[1] = int.Parse(segments[13]);
Contribute[2] = int.Parse(segments[18]);
Contribute[3] = int.Parse(segments[23]);
Contribute[4] = int.Parse(segments[28]);
HelperContribute[0] = int.Parse(segments[9]);
HelperContribute[1] = int.Parse(segments[14]);
HelperContribute[2] = int.Parse(segments[19]);
HelperContribute[3] = int.Parse(segments[24]);
HelperContribute[4] = int.Parse(segments[29]);
}
public int Id { get; private set; }
public string ItemName { get; private set; }
public int ItemId { get; private set; }
public int ItemNum { get; private set; }
public readonly int[] LevelSec = new int[5];
public int getLevelSecCount() { return LevelSec.Length; }
public int GetLevelSecbyIndex(int idx)
{
if(idx >= 0 && idx < LevelSec.Length)
return LevelSec[idx];
return default(int);
}
public readonly int[] Exp = new int[5];
public int getExpCount() { return Exp.Length; }
public int GetExpbyIndex(int idx)
{
if(idx >= 0 && idx < Exp.Length)
return Exp[idx];
return default(int);
}
public readonly int[] YinLiang = new int[5];
public int getYinLiangCount() { return YinLiang.Length; }
public int GetYinLiangbyIndex(int idx)
{
if(idx >= 0 && idx < YinLiang.Length)
return YinLiang[idx];
return default(int);
}
public readonly int[] Contribute = new int[5];
public int getContributeCount() { return Contribute.Length; }
public int GetContributebyIndex(int idx)
{
if(idx >= 0 && idx < Contribute.Length)
return Contribute[idx];
return default(int);
}
public readonly int[] HelperContribute = new int[5];
public int getHelperContributeCount() { return HelperContribute.Length; }
public int GetHelperContributebyIndex(int idx)
{
if(idx >= 0 && idx < HelperContribute.Length)
return HelperContribute[idx];
return default(int);
}
}
}