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JJBB/Assets/Project/Script/GameTables/Table_FunctionPreview.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_FunctionPreview{
public const string TAB_FILE_DATA = "FunctionPreview";
private const int _varCount = 24;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_FunctionPreview()
{
}
public Tab_FunctionPreview(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
OpenFuncMissionId = int.Parse(segments[2]);
CloseFuncMissionId = int.Parse(segments[3]);
OpenNeedLevel = int.Parse(segments[4]);
CloseNeedLevel = int.Parse(segments[5]);
ShowCharModelId = segments[6].Trim();
ShowIconPath = segments[7].Trim();
ShowBundelPathId = int.Parse(segments[8]);
ShowRecSize = segments[9].Trim();
NameIconPath = segments[10].Trim();
OpenFuncDesc = segments[11].Trim();
PreviewModelId = segments[12].Trim();
PreViewIconPath = segments[13].Trim();
AnimationName = segments[14].Trim();
PreviewFuncName = segments[15].Trim();
PreviewFuncNameIconPath = segments[16].Trim();
PreviewRecSize = segments[17].Trim();
PreViewBundlePathId = int.Parse(segments[18]);
IsNeedPopActiveFunc = int.Parse(segments[19]);
ActiveItemId = int.Parse(segments[20]);
ActiveFunType = int.Parse(segments[21]);
ActiveFunSubType = int.Parse(segments[22]);
UIShowName = segments[23].Trim();
PopOpenFunctionModelId = segments[24].Trim();
}
public int Id { get; private set; }
public int OpenFuncMissionId { get; private set; }
public int CloseFuncMissionId { get; private set; }
public int OpenNeedLevel { get; private set; }
public int CloseNeedLevel { get; private set; }
public string ShowCharModelId { get; private set; }
public string ShowIconPath { get; private set; }
public int ShowBundelPathId { get; private set; }
public string ShowRecSize { get; private set; }
public string NameIconPath { get; private set; }
public string OpenFuncDesc { get; private set; }
public string PreviewModelId { get; private set; }
public string PreViewIconPath { get; private set; }
public string AnimationName { get; private set; }
public string PreviewFuncName { get; private set; }
public string PreviewFuncNameIconPath { get; private set; }
public string PreviewRecSize { get; private set; }
public int PreViewBundlePathId { get; private set; }
public int IsNeedPopActiveFunc { get; private set; }
public int ActiveItemId { get; private set; }
public int ActiveFunType { get; private set; }
public int ActiveFunSubType { get; private set; }
public string UIShowName { get; private set; }
public string PopOpenFunctionModelId { get; private set; }
}
}