100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
|
//This code create by CodeEngine ,don't modify
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Collections;
|
||
|
using Module.Log;
|
||
|
|
||
|
namespace GCGame.Table
|
||
|
{
|
||
|
|
||
|
public class Tab_FellowBase{
|
||
|
|
||
|
public const string TAB_FILE_DATA = "FellowBase";
|
||
|
private const int _varCount = 18;
|
||
|
|
||
|
public int GetId()
|
||
|
{
|
||
|
return Id;
|
||
|
}
|
||
|
|
||
|
public static bool Validate(string line)
|
||
|
{
|
||
|
var segments = 0;
|
||
|
foreach (char c in line)
|
||
|
if (c == '\t')
|
||
|
segments++;
|
||
|
// Note: skip the 2nd column as it's the description;
|
||
|
var result = segments == _varCount;
|
||
|
if (!result)
|
||
|
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public Tab_FellowBase()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public Tab_FellowBase(string line)
|
||
|
{
|
||
|
var segments = line.Split('\t');
|
||
|
Id = int.Parse(segments[0]);
|
||
|
Name = segments[2].Trim();
|
||
|
Icon = segments[3].Trim();
|
||
|
ModelId = int.Parse(segments[4]);
|
||
|
Type = int.Parse(segments[5]);
|
||
|
AttackType = int.Parse(segments[6]);
|
||
|
PropType = int.Parse(segments[7]);
|
||
|
MaxLife = int.Parse(segments[8]);
|
||
|
CarryLevel = int.Parse(segments[9]);
|
||
|
InitSkill = int.Parse(segments[10]);
|
||
|
Lowatitude = segments[11].Trim();
|
||
|
Maxatitude = segments[12].Trim();
|
||
|
LowGrow = segments[13].Trim();
|
||
|
MaxGrow = segments[14].Trim();
|
||
|
GetMethon = segments[15].Trim();
|
||
|
Quility = int.Parse(segments[16]);
|
||
|
Growth = float.Parse(segments[17]);
|
||
|
GrowQuility = int.Parse(segments[18]);
|
||
|
|
||
|
}
|
||
|
|
||
|
public int Id { get; private set; }
|
||
|
|
||
|
public string Name { get; private set; }
|
||
|
|
||
|
public string Icon { get; private set; }
|
||
|
|
||
|
public int ModelId { get; private set; }
|
||
|
|
||
|
public int Type { get; private set; }
|
||
|
|
||
|
public int AttackType { get; private set; }
|
||
|
|
||
|
public int PropType { get; private set; }
|
||
|
|
||
|
public int MaxLife { get; private set; }
|
||
|
|
||
|
public int CarryLevel { get; private set; }
|
||
|
|
||
|
public int InitSkill { get; private set; }
|
||
|
|
||
|
public string Lowatitude { get; private set; }
|
||
|
|
||
|
public string Maxatitude { get; private set; }
|
||
|
|
||
|
public string LowGrow { get; private set; }
|
||
|
|
||
|
public string MaxGrow { get; private set; }
|
||
|
|
||
|
public string GetMethon { get; private set; }
|
||
|
|
||
|
public int Quility { get; private set; }
|
||
|
|
||
|
public float Growth { get; private set; }
|
||
|
|
||
|
public int GrowQuility { get; private set; }
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|