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JJBB/Assets/Project/Script/GameTables/Table_EquipBaptizeReplaceTarget.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_EquipBaptizeReplaceTarget{
public const string TAB_FILE_DATA = "EquipBaptizeReplaceTarget";
private const int _varCount = 12;
public int GetId()
{
return EquipPos;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_EquipBaptizeReplaceTarget()
{
}
public Tab_EquipBaptizeReplaceTarget(string line)
{
var segments = line.Split('\t');
EquipPos = int.Parse(segments[0]);
Quality = int.Parse(segments[2]);
Target[0] = int.Parse(segments[3]);
Target[1] = int.Parse(segments[4]);
Target[2] = int.Parse(segments[5]);
Target[3] = int.Parse(segments[6]);
Target[4] = int.Parse(segments[7]);
Target[5] = int.Parse(segments[8]);
Target[6] = int.Parse(segments[9]);
Target[7] = int.Parse(segments[10]);
Target[8] = int.Parse(segments[11]);
Target[9] = int.Parse(segments[12]);
}
public int EquipPos { get; private set; }
public int Quality { get; private set; }
public readonly int[] Target = new int[10];
public int getTargetCount() { return Target.Length; }
public int GetTargetbyIndex(int idx)
{
if(idx >= 0 && idx < Target.Length)
return Target[idx];
return default(int);
}
}
}