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JJBB/Assets/Project/Script/GameTables/Table_CameraRock.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CameraRock{
public const string TAB_FILE_DATA = "CameraRock";
private const int _varCount = 12;
public int GetId()
{
return RockID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CameraRock()
{
}
public Tab_CameraRock(string line)
{
var segments = line.Split('\t');
RockID = int.Parse(segments[0]);
IsContinueDie = int.Parse(segments[2]) > 0;
NeedRockTime = float.Parse(segments[3]);
DelayTime = float.Parse(segments[4]);
PosXAnimCurveId = int.Parse(segments[5]);
PosYAnimCurveId = int.Parse(segments[6]);
PosZAnimCurveId = int.Parse(segments[7]);
RXAnimCurveId = int.Parse(segments[8]);
RYAnimCurveId = int.Parse(segments[9]);
RZAnimCurveId = int.Parse(segments[10]);
IsAnimation = int.Parse(segments[11]);
AnimationName = segments[12].Trim();
}
public int RockID { get; private set; }
public bool IsContinueDie { get; private set; }
public float NeedRockTime { get; private set; }
public float DelayTime { get; private set; }
public int PosXAnimCurveId { get; private set; }
public int PosYAnimCurveId { get; private set; }
public int PosZAnimCurveId { get; private set; }
public int RXAnimCurveId { get; private set; }
public int RYAnimCurveId { get; private set; }
public int RZAnimCurveId { get; private set; }
public int IsAnimation { get; private set; }
public string AnimationName { get; private set; }
}
}