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JJBB/Assets/Project/Script/GUI/StroyCopy/CopySceneLevelItem.cs

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C#
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2024-08-23 15:49:34 +08:00
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GCGame.Table;
public class CopySceneLevelItem : MonoBehaviour {
public Text levelDesc;
public Image markIcon;
public StroyCopySceneRootCtrl.LevelType type;
public void InitItem(StroyCopySceneRootCtrl.LevelType type)
{
this.type = type;
switch(type)
{
case StroyCopySceneRootCtrl.LevelType.level0:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{42616}"); // "30级--49级";
break;
case StroyCopySceneRootCtrl.LevelType.level1:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{42617}"); //"50级--69级";
break;
case StroyCopySceneRootCtrl.LevelType.level2:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{42618}"); //"70级--89级";
break;
case StroyCopySceneRootCtrl.LevelType.level3:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{42619}"); // "90级--109级";
break;
case StroyCopySceneRootCtrl.LevelType.level4:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{42620}"); //"110级--129级";
break;
case StroyCopySceneRootCtrl.LevelType.level5:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{42621}"); //"130级--149级";
break;
case StroyCopySceneRootCtrl.LevelType.level6:
levelDesc.text = StrDictionary.GetClientDictionaryString("#{44052}"); //"130级--149级";
break;
}
}
public void OnItemClick()
{
StroyCopySceneRootCtrl.GteInstance().OnLevelItemClick(type);
}
}