456 lines
18 KiB
C#
456 lines
18 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using GCGame.Table;
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using GCGame;
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using Module.Log;
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public class SysShopPage : MonoBehaviour
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{
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public UIContainerSelect _ShopItemContainer;
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public UINumBoardInput _NumInput; // 数字输入组件
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public UICurrencyItem _ItemPrice; // 物品单价*数量
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public UICurrencyItem _TotalMoney; // 拥有货币数量
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public GameObject Tip_ReplaceCanBuy; // 代替可满足Tips
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public GameObject Tip_CantReplaceCantBuy; // 代替后不满足Tips
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public UIDynamicText _Desc;
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public Image _SelectedItemIcon;
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public Image _SelectedItemQuality;
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public Text _SelectedItemName;
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public GameObject addMoneyBtn; // 货币兑换加号图标
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public Text m_BuyLimitType; // 限购类型:每日/每周/每月 0-日限购 1-周限购
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public Text m_BuyLimitNum; // 限购数目 (当前剩下可买数)
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private MONEYTYPE _MoneyType; // 主类型货币
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private MONEYTYPE _ReplaceType; // 代替类型货币
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private SysShopPageItem.ShopItemInfo _SelectedShopItem;
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private int _Price;
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public delegate void BuyItemCallBack(SysShopPageItem.ShopItemInfo itemInfo, int itemCount);
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private BuyItemCallBack _BuyItemCallBack;
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public void InitShop(MONEYTYPE moneyType, BuyItemCallBack buyItemCallBack)
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{
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_NumInput.Init(0, 1, 999);
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InitMoney(moneyType);
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_BuyItemCallBack = buyItemCallBack;
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if (moneyType == MONEYTYPE.MONEYTYPE_USERCHALLENGE
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|| moneyType == MONEYTYPE.MONEYTYPE_SNATCHSCORE
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|| (int)moneyType == (int)PropID.PropertyID.GUANNING
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|| (int)moneyType == (int)PropID.PropertyID.CROSSSERVERSCORE)
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{
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if (addMoneyBtn != null)
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{
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addMoneyBtn.SetActive(false);
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}
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}
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else
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{
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if (addMoneyBtn != null)
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{
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addMoneyBtn.SetActive(true);
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}
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}
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}
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void OnEnable()
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{
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// 监听货币数量更新事件
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GUIData.delMoneyChanged += UpdateTotalMoney;
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}
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void OnDisable()
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{
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GUIData.delMoneyChanged -= UpdateTotalMoney;
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}
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void InitMoney(MONEYTYPE moneyType)
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{
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_MoneyType = moneyType;
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UpdateTotalMoney();
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_ItemPrice.ShowCurrency(moneyType, 0);
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}
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public void SetShopItems(List<SysShopPageItem.ShopItemInfo> shopItemList, List<SysShopPageItem.ShopItemInfo> shopSelectItem = null)
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{
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if (shopSelectItem == null || shopSelectItem.Count == 0)
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{
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SysShopPageItem.ShopItemInfo[] selectItems = null;
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if (shopItemList.Count > 0)
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selectItems = new SysShopPageItem.ShopItemInfo[] { shopItemList[0] };
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_ShopItemContainer.InitSelectContent(shopItemList, selectItems, OnShopItemSelect);
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}
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else
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{
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_ShopItemContainer.InitSelectContent(shopItemList, shopSelectItem, OnShopItemSelect);
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}
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}
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// 监听货币数量变化
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private void UpdateMoney()
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{
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// 控制提示的状态,
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// 当为1是表示替代可满足
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// 当为2是表示代替不可满足
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int state = -1;
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int cConsumeType = -1;
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int cConsumeId = -1;
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int consumeType = -1;
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if (_SelectedShopItem != null)
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{
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_Price = _NumInput.Value * _SelectedShopItem.Price;
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long own = GetMoneyCount(_MoneyType);
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if (_MoneyType < MONEYTYPE.MONEYTYPE_SNATCHSCORE)
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{
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consumeType = (int)CONSUM_TYPE.MONEY;
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}
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if (own >= _Price)
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{
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_ItemPrice.ShowCurrency(_MoneyType, _Price);
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_TotalMoney.ShowCurrency(_MoneyType, own);
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}
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else
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{
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_ItemPrice.ShowCurrency(_MoneyType, _Price);
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_TotalMoney.SetColor("<color=red>");
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_TotalMoney.ShowCurrency(_MoneyType, own);
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}
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// 存在可替换货币时
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//if(Utils.ConsumeTypeExchange(consumeType, (int)_MoneyType, out cConsumeType, out cConsumeId))
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//{
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// long ownC = GameManager.gameManager.PlayerDataPool.GetIntPropty(cConsumeType, cConsumeId);
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// // 足够
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// if(own >= _Price)
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// {
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// _ItemPrice.ShowCurrency(_MoneyType, _Price);
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// _TotalMoney.ShowCurrency(_MoneyType, own);
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// }
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// // 代替后足够
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// else if(own + ownC >= _Price)
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// {
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// state = 1;
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// if (own > 0)
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// {
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// _ItemPrice.ShowCurrency(_MoneyType, _Price);
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// _TotalMoney.SetColor("<color=red>");
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// _TotalMoney.ShowCurrency(_MoneyType, own);
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// }
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// else
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// {
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// _ItemPrice.ShowCurrency((MONEYTYPE)cConsumeId, _Price);
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// _TotalMoney.ShowCurrency((MONEYTYPE)cConsumeId, ownC);
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// }
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// }
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// // 当不足够时,原类型货币足够时,显示原货币;仅当原货币为 0 时显示代替货币
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// else if(own + ownC < _Price)
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// {
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// state = 2;
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// if(own > 0 || ownC == 0)
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// {
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// _ItemPrice.ShowCurrency(_MoneyType, _Price);
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// _TotalMoney.SetColor("<color=red>");
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// _TotalMoney.ShowCurrency(_MoneyType, own);
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// }
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// else
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// {
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// _ItemPrice.ShowCurrency((MONEYTYPE)cConsumeId, _Price);
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// _TotalMoney.SetColor("<color=red>");
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// _TotalMoney.ShowCurrency((MONEYTYPE)cConsumeId, ownC);
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// }
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// }
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//}
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//// 不存在可替换货币
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//else
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//{
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// state = -1;
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// if(own >= _Price)
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// {
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// _ItemPrice.ShowCurrency(_MoneyType, _Price);
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// _TotalMoney.ShowCurrency(_MoneyType, own);
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// }
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// else
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// {
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// _ItemPrice.ShowCurrency(_MoneyType, _Price);
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// _TotalMoney.SetColor("<color=red>");
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// _TotalMoney.ShowCurrency(_MoneyType, own);
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// }
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//}
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}
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else
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{
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_Price = 0;
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_ItemPrice.ShowCurrency(_Price);
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}
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if(Tip_ReplaceCanBuy != null)
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{
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Tip_ReplaceCanBuy.SetActive(state == 1);
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if(cConsumeType==4)
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{
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Image MoneyType = Tip_ReplaceCanBuy.GetComponentInChildren<Image>();
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if(MoneyType!=null)
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{
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LoadAssetBundle.Instance.SetImageSprite(MoneyType, UICurrencyItem.GetCurrencySprite((MONEYTYPE)cConsumeId));
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}
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}
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}
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if(Tip_CantReplaceCantBuy != null)
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{
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Tip_CantReplaceCantBuy.SetActive(state == 2);
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if (cConsumeType == 4)
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{
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Image MoneyType = Tip_CantReplaceCantBuy.GetComponentInChildren<Image>();
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if (MoneyType != null)
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{
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LoadAssetBundle.Instance.SetImageSprite(MoneyType, UICurrencyItem.GetCurrencySprite((MONEYTYPE)cConsumeId));
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}
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}
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}
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}
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private void UpdateTotalMoney()
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{
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long num = GetMoneyCount(_MoneyType);
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_TotalMoney.ShowCurrency(_MoneyType, num);
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}
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private long GetMoneyCount(MONEYTYPE t)
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{
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switch (t)
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{
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case MONEYTYPE.MONEYTYPE_COIN:
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return GameManager.gameManager.PlayerDataPool.Money.GetMoney_Coin();
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case MONEYTYPE.MONEYTYPE_YUANBAO:
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return GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBao();
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case MONEYTYPE.MONEYTYPE_YUANBAO_BIND:
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return GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBaoBind();
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case MONEYTYPE.MONEYTYPE_COIN_BIND:
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return GameManager.gameManager.PlayerDataPool.Money.GetMoney_CoinBind();
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case MONEYTYPE.MONEYTYPE_USERCHALLENGE:
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return GameManager.gameManager.PlayerDataPool.Money.GetMoney_ChallengeScore();
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case MONEYTYPE.MONEYTYPE_SNATCHSCORE:
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return GameManager.gameManager.PlayerDataPool.Money.GetMoney_SnatchScore();
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default:
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return GameManager.gameManager.PlayerDataPool.GetPropInt((PropID.PropertyID)_MoneyType);
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}
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}
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private void OnShopItemSelect(object obj)
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{
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_SelectedShopItem = obj as SysShopPageItem.ShopItemInfo;
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if (m_BuyLimitType != null)
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{
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m_BuyLimitType.gameObject.SetActive(false);
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}
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// 设置限购显示
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Tab_ShopItemLimit shopLimit = TableManager.GetShopItemLimitByID(_SelectedShopItem.LimitID, 0);
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int limitCount = -1;
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if (shopLimit != null && m_BuyLimitType != null)
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{
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var _curVipLevel = Singleton<ObjManager>.Instance.MainPlayer.VipCost;
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if (_curVipLevel <= 0)
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{
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limitCount = shopLimit.GetVipLvbyIndex(0);
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}
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else
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{
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limitCount = shopLimit.GetVipLvbyIndex(_curVipLevel);
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}
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// 日限购
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var remainLimitCount = limitCount - _SelectedShopItem.BuyCnt + (_SelectedShopItem.MoneyType == MONEYTYPE.MONEYTYPE_YUANBAO ? GlobalData.GetVipLimitBuyCount() : 0);
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if (shopLimit.LimitType == 0)
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{
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m_BuyLimitType.text = StrDictionary.GetClientDictionaryString("#{1306}");//"每日限购:";
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m_BuyLimitNum.text = (remainLimitCount > 0 ? remainLimitCount : 0).ToString();
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m_BuyLimitType.gameObject.SetActive(true);
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}
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// 周限购
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else if (shopLimit.LimitType == 1)
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{
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m_BuyLimitType.text = StrDictionary.GetClientDictionaryString("#{1307}");//"每周限购:";
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m_BuyLimitNum.text = (remainLimitCount > 0 ? remainLimitCount : 0).ToString();
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m_BuyLimitType.gameObject.SetActive(true);
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}
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// 月限购
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else if(shopLimit.LimitType == 2)
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{
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m_BuyLimitType.text = StrDictionary.GetClientDictionaryString("#{63000}");//"每月限购:";
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m_BuyLimitNum.text = (remainLimitCount > 0 ? remainLimitCount : 0).ToString();
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m_BuyLimitType.gameObject.SetActive(true);
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}
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}
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string strItemDesc = StrDictionary.GetClientString_WithNameSex(_SelectedShopItem.TabItem.Tips);
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_Desc.SetText(StrDictionary.GetClientString_WithNameSex(_SelectedShopItem.TabItem.Tips));
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var usableItemTab = TableManager.GetUsableItemByID(_SelectedShopItem.TabItem.Id, 0);
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if(usableItemTab != null)
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{
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if(usableItemTab.LimitId != -1)
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{
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_Desc.SetText(strItemDesc + StrDictionary.GetClientDictionaryString("#{41439}",
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GameManager.gameManager.PlayerDataPool.ItemLimitInfo.GetItemRemainCanUseTimes(_SelectedShopItem.TabItem.Id) == -1 ?
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0 : GameManager.gameManager.PlayerDataPool.ItemLimitInfo.GetItemRemainCanUseTimes(_SelectedShopItem.TabItem.Id)));
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}
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}
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#region 时装图标分男女
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int _PlayerProfession = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Profession; //获取玩家职业
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if (_PlayerProfession == 0 || _PlayerProfession == 2)
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{
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LoadAssetBundle.Instance.SetImageSprite(_SelectedItemIcon, _SelectedShopItem.TabItem.Icon);//男
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}
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else if (_PlayerProfession == 1 || _PlayerProfession == 3)
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{
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LoadAssetBundle.Instance.SetImageSprite(_SelectedItemIcon, _SelectedShopItem.TabItem.Iconnv); //女
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}
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#endregion
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//LoadAssetBundle.Instance.SetImageSprite(_SelectedItemIcon, _SelectedShopItem.TabItem.Icon);
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_SelectedItemIcon.gameObject.SetActive(true);
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LoadAssetBundle.Instance.SetImageSprite(_SelectedItemQuality, GCGame.Utils.GetItemQualityFrame(_SelectedShopItem.TabItem));
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_SelectedItemQuality.gameObject.SetActive(true);
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if (_SelectedShopItem.TabItem.QualityEffect > 0)
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{
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CommonItemContainerItem.ShowQualityEffect(true, _SelectedShopItem.TabItem.QualityEffect, _SelectedItemIcon.transform);
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}
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else
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{
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CommonItemContainerItem.ShowQualityEffect(false, _SelectedShopItem.TabItem.QualityEffect, _SelectedItemIcon.transform);
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}
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_SelectedItemName.text = _SelectedShopItem.TabItem.Name;
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// 目前 MONEYTYPE 索引最大的是 MONEYTYPE.MONEYTYPE_SNATCHSCORE
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// PropID.PropertyID 中也可以获得同样货币
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// 两种同样货币在不同枚举中,索引差异大,所以用大小判断用什么类型获取。
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long Ownvalue = 0;
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if (_MoneyType == MONEYTYPE.MONEYTYPE_COIN_BIND)
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{//特殊的,使用银票的地方把银两加进来
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Ownvalue = GetMoneyCount(MONEYTYPE.MONEYTYPE_COIN_BIND) + GetMoneyCount(MONEYTYPE.MONEYTYPE_COIN);
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}
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else if (_MoneyType > MONEYTYPE.MONEYTYPE_SNATCHSCORE)
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{
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Ownvalue = GameManager.gameManager.PlayerDataPool.GetPropInt((PropID.PropertyID)_MoneyType);
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}
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else
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{
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Ownvalue = GameManager.gameManager.PlayerDataPool.GetIntPropty((int)CONSUM_TYPE.MONEY, (int)_MoneyType);
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int cConsumeType;
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int cConsumeId;
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// 现求获得数量最大值只允许用一种货币
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if(Ownvalue <= 0)
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{
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if (Utils.ConsumeTypeExchange((int)CONSUM_TYPE.MONEY, (int)_MoneyType, out cConsumeType, out cConsumeId))
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{
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long ownC = GameManager.gameManager.PlayerDataPool.GetIntPropty((int)cConsumeType, (int)cConsumeId);
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Ownvalue = ownC;
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}
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}
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}
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// 计算货币方面对数量的限制
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long count = 0;
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if(_SelectedShopItem.Price == 0)
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{
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count = Ownvalue;
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}
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else
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{
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count = Ownvalue / _SelectedShopItem.Price;
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}
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// 特权vip权利对限购数量的提升
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int privilegeVipRight = _SelectedShopItem.MoneyType == MONEYTYPE.MONEYTYPE_YUANBAO ? GlobalData.GetVipLimitBuyCount() : 0;
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// 计算系统对物品购买数目的限制
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if (limitCount != -1)
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{
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|
count = (count < (limitCount + privilegeVipRight - _SelectedShopItem.BuyCnt)) ? count : (limitCount + privilegeVipRight - _SelectedShopItem.BuyCnt);
|
|||
|
}
|
|||
|
|
|||
|
count = count > 0 ? count : 1;
|
|||
|
int maxStack = _SelectedShopItem.TabItem.MaxStackSize;
|
|||
|
count = count < maxStack ? count : maxStack;
|
|||
|
|
|||
|
// 设置输入面板最大最小值
|
|||
|
var _itemId = _SelectedShopItem.TabItem.Id;
|
|||
|
if (GameManager.gameManager.PlayerDataPool._MissionLootItemNeedCountDic.ContainsKey(_itemId))
|
|||
|
{
|
|||
|
var _BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
|
|||
|
var _CurOwnItemCount = _BackPack.GetItemCountByDataId(_itemId);
|
|||
|
var _LackItemCount = GameManager.gameManager.PlayerDataPool._MissionLootItemNeedCountDic[_itemId] - _CurOwnItemCount;
|
|||
|
if (_LackItemCount <= 0) //道具足够
|
|||
|
{
|
|||
|
_NumInput.Init(0, 1, (int)count);
|
|||
|
}
|
|||
|
else //需要的道具不足
|
|||
|
{
|
|||
|
_NumInput.Init(
|
|||
|
_LackItemCount < (int)count ? _LackItemCount : (int)count,
|
|||
|
1, (int)count);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
_NumInput.Init(_SelectedShopItem.isNeed, 1, (int)count);
|
|||
|
}
|
|||
|
|
|||
|
UpdateMoney();
|
|||
|
}
|
|||
|
|
|||
|
public void RefreshSelected()
|
|||
|
{
|
|||
|
if (_SelectedShopItem != null)
|
|||
|
{
|
|||
|
OnShopItemSelect(_SelectedShopItem);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void OnItemNumModify()
|
|||
|
{
|
|||
|
UpdateMoney();
|
|||
|
}
|
|||
|
|
|||
|
public void OnBtnBuy()
|
|||
|
{
|
|||
|
if (_BuyItemCallBack != null && _SelectedShopItem != null)
|
|||
|
{
|
|||
|
if (_MoneyType == MONEYTYPE.MONEYTYPE_COIN_BIND)
|
|||
|
{
|
|||
|
var coin = GameManager.gameManager.PlayerDataPool.Money.GetMoney_CoinBind();
|
|||
|
if (coin < _ItemPrice.CurrencyIntValue)
|
|||
|
{
|
|||
|
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{71004}"), "", () => { _BuyItemCallBack(_SelectedShopItem, _NumInput.Value); }, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
_BuyItemCallBack(_SelectedShopItem, _NumInput.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
else if((int)_MoneyType == (int)PropID.PropertyID.BOSSCORE)
|
|||
|
{
|
|||
|
int BossCore = GameManager.gameManager.PlayerDataPool.GetPropInt(PropID.PropertyID.BOSSCORE);
|
|||
|
if (BossCore < _ItemPrice.CurrencyIntValue)
|
|||
|
{
|
|||
|
GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("{#49151}"));
|
|||
|
return;
|
|||
|
}
|
|||
|
_BuyItemCallBack(_SelectedShopItem, _NumInput.Value);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
_BuyItemCallBack(_SelectedShopItem, _NumInput.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|