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JJBB/Assets/Project/Script/GUI/Guild/UIItem/GuildWarMainItem.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;
using GCGame;
public class GuildWarMainItem : UIItemBase
{
public GameObject backObj;
public Text Level;
public Text Name;
public Text KillNum;
public Text BeKillNum;
public Text Relive;
public Text Give;
public Text Get;
public Text Treate;
public Text Maintain;
UnionMatchPlayerInfo m_info;
public override void Show(Hashtable hash)
{
m_info = hash["InitObj"] as UnionMatchPlayerInfo;
if (m_info == null)
return;
if(Level!=null)
Level.text = "LV." + m_info.Level.ToString();
if(Name!=null)
Name.text = m_info.Name;
if(KillNum!=null)
KillNum.text = m_info.Kill.ToString();
if(BeKillNum!=null)
BeKillNum.text = m_info.BeKilled.ToString();
if(Relive!=null)
Relive.text = m_info.Relife.ToString();
if(Give!=null)
Give.text = m_info.OutPut.ToString();
if(Get!=null)
Get.text = m_info.InPut.ToString();
if(Treate!=null)
Treate.text = m_info.Cure.ToString();
if (Maintain != null)
Maintain.text = m_info.Maintain.ToString();
base.Show();
}
}