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JJBB/Assets/Project/Script/GUI/Guild/UIItem/GuildApplyItem.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;
using GCGame;
public class GuildApplyItem : UIItemSelect
{
public Image professionIcon;
public Text Name;
public Text Level;
public Text ID;
public Text Xiuwei;
public Text Xiulian;
public Text EquipScro;
GuildMember m_GuildMember;
public override void Show(Hashtable hash)
{
m_GuildMember = hash["InitObj"] as GuildMember;
if (m_GuildMember == null)
return;
string spriteName = Utils.GetProfessionSpriteName(m_GuildMember.Profession);
LoadAssetBundle.Instance.SetImageSprite(professionIcon, spriteName);
Name.text = m_GuildMember.MemberName;
Level.text = string.Format("Lv.{0}", m_GuildMember.Level.ToString());
ID.text = m_GuildMember.Guid.ToString();
Xiuwei.text = m_GuildMember.Repair.ToString();
Xiulian.text = m_GuildMember.Practice.ToString();
EquipScro.text = m_GuildMember.ComBatVal.ToString();
base.Show();
}
public override void Selected()
{
base.Selected();
}
}