42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.Item;
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using GCGame.Table;
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using GCGame;
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public class GuildApplyItem : UIItemSelect
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{
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public Image professionIcon;
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public Text Name;
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public Text Level;
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public Text ID;
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public Text Xiuwei;
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public Text Xiulian;
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public Text EquipScro;
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GuildMember m_GuildMember;
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public override void Show(Hashtable hash)
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{
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m_GuildMember = hash["InitObj"] as GuildMember;
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if (m_GuildMember == null)
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return;
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string spriteName = Utils.GetProfessionSpriteName(m_GuildMember.Profession);
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LoadAssetBundle.Instance.SetImageSprite(professionIcon, spriteName);
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Name.text = m_GuildMember.MemberName;
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Level.text = string.Format("Lv.{0}", m_GuildMember.Level.ToString());
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ID.text = m_GuildMember.Guid.ToString();
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Xiuwei.text = m_GuildMember.Repair.ToString();
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Xiulian.text = m_GuildMember.Practice.ToString();
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EquipScro.text = m_GuildMember.ComBatVal.ToString();
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base.Show();
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}
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public override void Selected()
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{
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base.Selected();
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}
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}
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