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JJBB/Assets/Project/Script/GUI/Equip/EquipGemPackSlot.cs

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2024-08-23 15:49:34 +08:00

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using GCGame.Table;
using Games.Mission;
using Games.Events;
using Games.Item;
public class EquipGemPackSlot : UIItemSelect
{
public Image _Icon;
public Image _Quality;
public Text _Name;
public Text _Num;
private GameItem _Item;
public override void Show(Hashtable hash)
{
base.Show();
_Item = (GameItem)hash["InitObj"];
ShowGem(_Item);
}
public void ShowGem(GameItem gemItem)
{
Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gemItem.DataID, 0);
_Name.text = GCGame.Utils.GetItemQualityColor(commonItem.Quality) + commonItem.Name + "</color>";
_Num.text = gemItem.StackCount.ToString();
var gemAttrs = TableManager.GetGemProp();
LoadAssetBundle.Instance.SetImageSprite(_Icon, commonItem.Icon);
LoadAssetBundle.Instance.SetImageSprite(_Quality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality));
if (commonItem.QualityEffect > 0)
{
CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _Icon.transform);
}
else
{
CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _Icon.transform);
}
}
}