55 lines
1011 B
C#
55 lines
1011 B
C#
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections;
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using System;
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public class UIItemBase : UIBase, IPointerClickHandler
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{
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public virtual void Refresh()
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{
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}
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public virtual void Refresh(Hashtable hash)
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{
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}
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#region click
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public delegate void ItemClick(object initInfo);
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public delegate void PanelClick(UIItemBase initInfo);
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public object _InitInfo;
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public ItemClick _ClickEvent;
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public PanelClick _PanelClickEvent;
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public virtual void OnPointerClick(PointerEventData eventData)
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{
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OnItemClick();
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ButtonPlaySound btnPlay = GetComponent<ButtonPlaySound>();
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if (btnPlay != null)
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btnPlay.PlaySound();
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}
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public virtual void OnItemClick()
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{
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if (_ClickEvent != null)
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{
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_ClickEvent(_InitInfo);
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}
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if (_PanelClickEvent != null)
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{
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_PanelClickEvent(this);
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}
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}
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#endregion
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}
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