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JJBB/Assets/Project/Script/GUI/BackPack/CommonItemRecharge.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Games.Item;
using GCGame.Table;
using GCGame;
// 充值界面的Item
public class CommonItemRecharge : UIItemBase {
private Image BG; // 物品背景,可能有品次的区分
private Image icon; // 物品图标
private Text num; // 物品数目
private bool hasInit = false; // 标记是否已经初始化过(获得显示的各个组件)
public Text itemName; // 物品名称
public MarketingActAwardItem gameItem; // 显示的数据
public override void Init()
{
if(!hasInit)
{
BG = transform.Find("IconBG").GetComponent<Image>();
icon = transform.Find("Icon").GetComponent<Image>();
num = transform.Find("Num").GetComponent<Text>();
hasInit = true;
}
}
public override void Show(Hashtable obj)
{
gameItem = (MarketingActAwardItem)obj["InitObj"];
if(gameItem != null)
{
if(!hasInit)
{
Init();
}
InitItem(gameItem);
base.Show();
}
}
public void Show(MarketingActAwardItem info)
{
if(info != null)
{
gameItem = info;
if (!hasInit)
{
Init();
}
InitItem(gameItem);
base.Show();
}
}
public void InitItem(MarketingActAwardItem info)
{
Tab_CommonItem commonItem = TableManager.GetCommonItemByID(info.awardSubType, 0);
// Set sprite
LoadAssetBundle.Instance.SetImageSprite(icon, commonItem.Icon);
LoadAssetBundle.Instance.SetImageSprite(BG, Utils.GetItemQualityFrame(commonItem.Quality, false));
if (commonItem.QualityEffect > 0)
{
CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, icon.transform);
}
else
{
CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, icon.transform);
}
if (itemName != null)
{
itemName.text = commonItem.Name;
}
num.text = info.awardNum.ToString();
}
public override void OnItemClick()
{
base.OnItemClick();
Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gameItem.awardSubType, 0);
if(commonItem.ClassID == (int)ItemClass.EQUIP)
{
EquipTooltipsLogic.ShowEquipTooltip(commonItem.Id, ItemTooltipsLogic.ShowType.Info, transform.position);
}
else
{
ItemTooltipsLogic.ShowItemTooltip(commonItem.Id, ItemTooltipsLogic.ShowType.Info, transform.position);
}
}
}