28 lines
916 B
C#
28 lines
916 B
C#
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using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// 带标签的物体池
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/// </summary>
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public class UiItemPool<TItem, TLoadData, TLoadTask> : AutoLoadPool<TItem, TLoadData, TLoadTask> where TItem : Component where TLoadData : BaseLoadData<TItem, TLoadData> where TLoadTask : BaseLoadTask<TItem, TLoadData, TLoadTask>, new()
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{
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public UiItemPool(Transform root) : base(root, true, null)
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{
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}
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public void PullItem(TLoadData taskStarter, UIPathData pathData)
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{
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PullItem(taskStarter, pathData.path, pathData.name);
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}
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/// <summary>
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/// 将物品退回到物品池中
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/// </summary>
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/// <param name="bundleName">资源包名称</param>
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/// <param name="prefabName">物体名称</param>
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/// <param name="item">物体</param>
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public void PushItem(UIPathData pathData, TItem item)
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{
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PushItem(pathData.path, pathData.name, item);
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}
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}
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