44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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using System;
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using LitJson;
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using UnityEngine;
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namespace AssetUpdate
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{
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public class JsonAssetInfo
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{
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public int assetVersion;
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public string assetUri;
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public string apkVersion;
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public string apkUri;
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public static JsonAssetInfo Create(JsonData jsonData)
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{
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var error = false;
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var result = new JsonAssetInfo();
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try
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{
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var data = jsonData["data"];
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result = new JsonAssetInfo
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{
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apkVersion = data["app_version"].ToString().Trim(),
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apkUri = data["download"].ToString(),
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assetVersion = (int)data["version"],
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assetUri = data["hosts"].ToString()
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};
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}
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catch (Exception e)
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{
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error = true;
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Debug.LogError(e);
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}
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if (error)
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result = null;
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return result;
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}
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private JsonAssetInfo()
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{
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}
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}
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}
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