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JJBB/Assets/XLua/Gen/UnityEngine_RendererWrap.cs

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2024-08-23 15:49:34 +08:00
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineRendererWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Renderer);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 25, 20);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPropertyBlock", _m_SetPropertyBlock);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPropertyBlock", _m_GetPropertyBlock);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClosestReflectionProbes", _m_GetClosestReflectionProbes);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounds", _g_get_bounds);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isVisible", _g_get_isVisible);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowCastingMode", _g_get_shadowCastingMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "receiveShadows", _g_get_receiveShadows);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "motionVectorGenerationMode", _g_get_motionVectorGenerationMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightProbeUsage", _g_get_lightProbeUsage);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "reflectionProbeUsage", _g_get_reflectionProbeUsage);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingLayerName", _g_get_sortingLayerName);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingLayerID", _g_get_sortingLayerID);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingOrder", _g_get_sortingOrder);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "allowOcclusionWhenDynamic", _g_get_allowOcclusionWhenDynamic);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPartOfStaticBatch", _g_get_isPartOfStaticBatch);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", _g_get_worldToLocalMatrix);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", _g_get_localToWorldMatrix);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightProbeProxyVolumeOverride", _g_get_lightProbeProxyVolumeOverride);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "probeAnchor", _g_get_probeAnchor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapIndex", _g_get_lightmapIndex);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "realtimeLightmapIndex", _g_get_realtimeLightmapIndex);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapScaleOffset", _g_get_lightmapScaleOffset);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "realtimeLightmapScaleOffset", _g_get_realtimeLightmapScaleOffset);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "material", _g_get_material);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterial", _g_get_sharedMaterial);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "materials", _g_get_materials);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterials", _g_get_sharedMaterials);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowCastingMode", _s_set_shadowCastingMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "receiveShadows", _s_set_receiveShadows);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "motionVectorGenerationMode", _s_set_motionVectorGenerationMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightProbeUsage", _s_set_lightProbeUsage);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "reflectionProbeUsage", _s_set_reflectionProbeUsage);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingLayerName", _s_set_sortingLayerName);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingLayerID", _s_set_sortingLayerID);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingOrder", _s_set_sortingOrder);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "allowOcclusionWhenDynamic", _s_set_allowOcclusionWhenDynamic);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightProbeProxyVolumeOverride", _s_set_lightProbeProxyVolumeOverride);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "probeAnchor", _s_set_probeAnchor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightmapIndex", _s_set_lightmapIndex);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "realtimeLightmapIndex", _s_set_realtimeLightmapIndex);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightmapScaleOffset", _s_set_lightmapScaleOffset);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "realtimeLightmapScaleOffset", _s_set_realtimeLightmapScaleOffset);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "material", _s_set_material);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterial", _s_set_sharedMaterial);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "materials", _s_set_materials);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterials", _s_set_sharedMaterials);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Renderer();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Renderer constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetPropertyBlock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
{
UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock));
gen_to_be_invoked.SetPropertyBlock( _properties );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPropertyBlock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
{
UnityEngine.MaterialPropertyBlock _dest = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock));
gen_to_be_invoked.GetPropertyBlock( _dest );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetClosestReflectionProbes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo> _result = (System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>));
gen_to_be_invoked.GetClosestReflectionProbes( _result );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_bounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isVisible(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isVisible);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_shadowCastingMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.shadowCastingMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_receiveShadows(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.receiveShadows);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_motionVectorGenerationMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.motionVectorGenerationMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightProbeUsage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.lightProbeUsage);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_reflectionProbeUsage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.reflectionProbeUsage);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingLayerName(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.sortingLayerName);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortingLayerID);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortingOrder);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_allowOcclusionWhenDynamic(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.allowOcclusionWhenDynamic);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isPartOfStaticBatch(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPartOfStaticBatch);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_worldToLocalMatrix(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.worldToLocalMatrix);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localToWorldMatrix(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.localToWorldMatrix);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightProbeProxyVolumeOverride(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.lightProbeProxyVolumeOverride);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_probeAnchor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.probeAnchor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightmapIndex(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.lightmapIndex);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_realtimeLightmapIndex(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.realtimeLightmapIndex);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightmapScaleOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector4(L, gen_to_be_invoked.lightmapScaleOffset);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_realtimeLightmapScaleOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector4(L, gen_to_be_invoked.realtimeLightmapScaleOffset);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_material(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.material);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sharedMaterial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.sharedMaterial);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_materials(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.materials);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sharedMaterials(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.sharedMaterials);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_shadowCastingMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
UnityEngine.Rendering.ShadowCastingMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.shadowCastingMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_receiveShadows(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.receiveShadows = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_motionVectorGenerationMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
UnityEngine.MotionVectorGenerationMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.motionVectorGenerationMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightProbeUsage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
UnityEngine.Rendering.LightProbeUsage gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.lightProbeUsage = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_reflectionProbeUsage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
UnityEngine.Rendering.ReflectionProbeUsage gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.reflectionProbeUsage = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingLayerName(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingLayerName = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingLayerID = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingOrder = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_allowOcclusionWhenDynamic(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.allowOcclusionWhenDynamic = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightProbeProxyVolumeOverride(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.lightProbeProxyVolumeOverride = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_probeAnchor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.probeAnchor = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightmapIndex(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.lightmapIndex = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_realtimeLightmapIndex(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.realtimeLightmapIndex = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightmapScaleOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.lightmapScaleOffset = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_realtimeLightmapScaleOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.realtimeLightmapScaleOffset = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_material(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sharedMaterial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sharedMaterial = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_materials(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.materials = (UnityEngine.Material[])translator.GetObject(L, 2, typeof(UnityEngine.Material[]));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sharedMaterials(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sharedMaterials = (UnityEngine.Material[])translator.GetObject(L, 2, typeof(UnityEngine.Material[]));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}