542 lines
14 KiB
C#
542 lines
14 KiB
C#
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using System;
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namespace XLua
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{
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public static partial class CopyByValue
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{
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Vector2 val)
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{
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val = new UnityEngine.Vector2();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "x"))
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{
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translator.Get(L, top + 1, out val.x);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "y"))
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{
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translator.Get(L, top + 1, out val.y);
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Vector2 field)
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{
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if(!LuaAPI.xlua_pack_float2(buff, offset, field.x, field.y))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Vector2 field)
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{
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field = default(UnityEngine.Vector2);
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float x = default(float);
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float y = default(float);
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if(!LuaAPI.xlua_unpack_float2(buff, offset, out x, out y))
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{
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return false;
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}
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field.x = x;
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field.y = y;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Vector3 val)
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{
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val = new UnityEngine.Vector3();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "x"))
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{
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translator.Get(L, top + 1, out val.x);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "y"))
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{
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translator.Get(L, top + 1, out val.y);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "z"))
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{
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translator.Get(L, top + 1, out val.z);
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Vector3 field)
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{
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if(!LuaAPI.xlua_pack_float3(buff, offset, field.x, field.y, field.z))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Vector3 field)
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{
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field = default(UnityEngine.Vector3);
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float x = default(float);
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float y = default(float);
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float z = default(float);
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if(!LuaAPI.xlua_unpack_float3(buff, offset, out x, out y, out z))
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{
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return false;
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}
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field.x = x;
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field.y = y;
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field.z = z;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Vector4 val)
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{
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val = new UnityEngine.Vector4();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "x"))
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{
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translator.Get(L, top + 1, out val.x);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "y"))
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{
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translator.Get(L, top + 1, out val.y);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "z"))
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{
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translator.Get(L, top + 1, out val.z);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "w"))
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{
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translator.Get(L, top + 1, out val.w);
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Vector4 field)
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{
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if(!LuaAPI.xlua_pack_float4(buff, offset, field.x, field.y, field.z, field.w))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Vector4 field)
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{
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field = default(UnityEngine.Vector4);
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float x = default(float);
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float y = default(float);
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float z = default(float);
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float w = default(float);
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if(!LuaAPI.xlua_unpack_float4(buff, offset, out x, out y, out z, out w))
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{
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return false;
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}
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field.x = x;
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field.y = y;
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field.z = z;
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field.w = w;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Color val)
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{
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val = new UnityEngine.Color();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "r"))
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{
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translator.Get(L, top + 1, out val.r);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "g"))
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{
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translator.Get(L, top + 1, out val.g);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "b"))
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{
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translator.Get(L, top + 1, out val.b);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "a"))
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{
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translator.Get(L, top + 1, out val.a);
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Color field)
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{
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if(!LuaAPI.xlua_pack_float4(buff, offset, field.r, field.g, field.b, field.a))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Color field)
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{
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field = default(UnityEngine.Color);
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float r = default(float);
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float g = default(float);
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float b = default(float);
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float a = default(float);
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if(!LuaAPI.xlua_unpack_float4(buff, offset, out r, out g, out b, out a))
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{
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return false;
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}
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field.r = r;
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field.g = g;
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field.b = b;
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field.a = a;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Quaternion val)
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{
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val = new UnityEngine.Quaternion();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "x"))
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{
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translator.Get(L, top + 1, out val.x);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "y"))
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{
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translator.Get(L, top + 1, out val.y);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "z"))
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{
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translator.Get(L, top + 1, out val.z);
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "w"))
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{
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translator.Get(L, top + 1, out val.w);
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Quaternion field)
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{
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if(!LuaAPI.xlua_pack_float4(buff, offset, field.x, field.y, field.z, field.w))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Quaternion field)
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{
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field = default(UnityEngine.Quaternion);
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float x = default(float);
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float y = default(float);
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float z = default(float);
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float w = default(float);
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if(!LuaAPI.xlua_unpack_float4(buff, offset, out x, out y, out z, out w))
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{
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return false;
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}
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field.x = x;
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field.y = y;
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field.z = z;
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field.w = w;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Ray val)
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{
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val = new UnityEngine.Ray();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "origin"))
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{
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var origin = val.origin;
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translator.Get(L, top + 1, out origin);
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val.origin = origin;
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "direction"))
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{
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var direction = val.direction;
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translator.Get(L, top + 1, out direction);
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val.direction = direction;
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Ray field)
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{
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if(!Pack(buff, offset, field.origin))
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{
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return false;
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}
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if(!Pack(buff, offset + 12, field.direction))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Ray field)
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{
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field = default(UnityEngine.Ray);
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var origin = field.origin;
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if(!UnPack(buff, offset, out origin))
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{
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return false;
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}
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field.origin = origin;
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var direction = field.direction;
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if(!UnPack(buff, offset + 12, out direction))
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{
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return false;
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}
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field.direction = direction;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Bounds val)
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{
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val = new UnityEngine.Bounds();
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int top = LuaAPI.lua_gettop(L);
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if (Utils.LoadField(L, idx, "center"))
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{
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var center = val.center;
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translator.Get(L, top + 1, out center);
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val.center = center;
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}
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LuaAPI.lua_pop(L, 1);
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if (Utils.LoadField(L, idx, "extents"))
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{
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var extents = val.extents;
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translator.Get(L, top + 1, out extents);
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val.extents = extents;
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}
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LuaAPI.lua_pop(L, 1);
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}
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public static bool Pack(IntPtr buff, int offset, UnityEngine.Bounds field)
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{
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if(!Pack(buff, offset, field.center))
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{
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return false;
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}
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if(!Pack(buff, offset + 12, field.extents))
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{
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return false;
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}
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return true;
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}
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public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Bounds field)
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{
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field = default(UnityEngine.Bounds);
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var center = field.center;
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if(!UnPack(buff, offset, out center))
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{
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return false;
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}
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field.center = center;
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var extents = field.extents;
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if(!UnPack(buff, offset + 12, out extents))
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{
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return false;
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}
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field.extents = extents;
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return true;
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}
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public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Ray2D val)
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{
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val = new UnityEngine.Ray2D();
|
|||
|
int top = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if (Utils.LoadField(L, idx, "origin"))
|
|||
|
{
|
|||
|
|
|||
|
var origin = val.origin;
|
|||
|
translator.Get(L, top + 1, out origin);
|
|||
|
val.origin = origin;
|
|||
|
|
|||
|
}
|
|||
|
LuaAPI.lua_pop(L, 1);
|
|||
|
|
|||
|
if (Utils.LoadField(L, idx, "direction"))
|
|||
|
{
|
|||
|
|
|||
|
var direction = val.direction;
|
|||
|
translator.Get(L, top + 1, out direction);
|
|||
|
val.direction = direction;
|
|||
|
|
|||
|
}
|
|||
|
LuaAPI.lua_pop(L, 1);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public static bool Pack(IntPtr buff, int offset, UnityEngine.Ray2D field)
|
|||
|
{
|
|||
|
|
|||
|
if(!Pack(buff, offset, field.origin))
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
if(!Pack(buff, offset + 8, field.direction))
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
public static bool UnPack(IntPtr buff, int offset, out UnityEngine.Ray2D field)
|
|||
|
{
|
|||
|
field = default(UnityEngine.Ray2D);
|
|||
|
|
|||
|
var origin = field.origin;
|
|||
|
if(!UnPack(buff, offset, out origin))
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
field.origin = origin;
|
|||
|
|
|||
|
var direction = field.direction;
|
|||
|
if(!UnPack(buff, offset + 8, out direction))
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
field.direction = direction;
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|