JJBB/Assets/Project/Shader/RenderLine.shader

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2024-08-23 15:49:34 +08:00
// Unlit shader. Simplest possible colored shader.
// - no lighting
// - no lightmap support
// - no texture
Shader "Unlit/RenderLine" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
ZTest Off
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
struct appdata_t {
half4 color : COLOR;
float4 vertex : POSITION;
};
struct v2f {
float4 vertex : SV_POSITION;
half4 color : COLOR;
};
fixed4 _Color;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 col = _Color*i.color;
return col;
}
ENDCG
}
}
}